beufreecasse's Forum Posts

  • Understood, however don't have any idea about this.

    May be you could save as Json and use array to load what you need to load?

    Sorry...

  • I'm not sure to understand very well.

    Your problem is that you don't have the sprite displayed on layout 2 ?

  • Hi,

    Not sure it's possible.

    You could use a workaround by changing X scroll to change camera position and have an effect similar of what you want.

  • try to move one condition by one and one action by one to see which one is not accepted

  • Hi,

    Your event sheet is affected to your two layouts so may be it's the problem because your JSON global variable is set as "" when you load the Layout, so it will be "" when Layout2 is loaded.

    You should try creating a new event sheet to have your global variable loaded only with your first layout.

    Not sure i'm clear enough, let me know

  • Hi,

    to copy the events from your B project to A project you need the same objects. In A project I couldn't find PlatformB object and text object with name Text. Also you will need to add your global variable jump_number from your B project to your A project.

    Hope it will help

  • Hi,

    Have you tried using Pick All condition before the second Pick by UID?

  • Hi,

    I made some changes in your project it should work now.

    https://dl.dropboxusercontent.com/u/107104215/QUYERIE.capx

  • Hi,

    I would use two variables like New_Y and Orig_Y.

    Player.Y > New_Y and Player.Y>Orig_Y -> store the Player.Y in New_Y

    Your distance would be New_Y - Orig_Y

    Hope will help.

  • Hi,

    We are working on point n' click cartoon style like Deponia or Curse of monkey island.

  • Ok, good to know!

    Thank you

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  • Hi, i already use regenerate region but i also have to set a wait to be sure sprite's pathfinding has calculated the obstacle map.

    In fact I would need an event to be triggered when regenerate calculation is done.

    Ashley do you think it could be an interesting feature to add?

    Thanks

  • Hi,

    I would like to know if there is a way to know when the obstacle map calculation is finished for pathfinding "regenerate obstacle map" action ?

    In my new game the calculation take a little moment and if I don't wait the right time sprites with pathfinding behaviour won't take new obstacles into account.

    Thank you

  • Hi,

    I'm 30 years old and I'm working with Construct2 for 2 years now and I would like to create an indie game studio.

    For that reason I started few month ago a Point and Click Game project with a 2D Game Artist.

    Because this kind of game needs a lot of animations and because I don't have big skills with this, we are looking for 2D Animator to collaborate with.

    The main idea is to make a Demo Chapter to make a Crowdfunding project then after be payed to finish the game and try to release it on Steam GreenLight.

    If like me you want to make a living from your passion and ready to dedicate time to it usefully, I invite you to contact me.

    Please contact me by PM.

    Thank you.

  • Better if it's directly in the image editor so we could change size of all animation frames in one shot.

    About aspect ratio i meant that id you change width and lock is active height will be calculated automatically