beufreecasse's Forum Posts

  • Hi,

    could you send a demo capx?

    Thank you

  • May be the problem you have is due to the time scale 0, set time scale to 0 but add below "set time scale layer" of your menu to 1.

  • Hi,

    The game is already released but still in development to add new features :

    <img src="https://fbcdn-photos-g-a.akamaihd.net/photos-ak-snc7/v43/63/441151522632891/app_112_441151522632891_303116367.jpg" border="0" />

    <img src="https://fbcdn-photos-a-a.akamaihd.net/photos-ak-snc7/v43/90/632639820095730/app_112_632639820095730_374681253.jpg" border="0" />

    <img src="https://fbcdn-photos-d-a.akamaihd.net/photos-ak-snc7/v43/148/517207018341784/app_112_517207018341784_322780779.jpg" border="0" />

    Tell me what you think, i'm aware to any suggestions.

    Thank you

  • Hi Everybody,

    I released R.U.Nuts!

    Please try it and and enjoy this nice and beautiful game!

    Plus it's free <img src="smileys/smiley2.gif" border="0" align="middle">

    Thank you

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  • Something very weird is that the freezing effect doesn't append if I continuously tap the screen ...

  • Hi,

    I'm working on a Windows Phone 8 version of my Game R.U.Nuts and I would like to know if someone already had a random freeze issue.

    In fact, the game is well running but every one or two seconds the screen freezes during one second then keep on running.

    Video Example : dl.dropbox.com/u/107104215/Movie.wmv

    I encounter this on my HTC 8S but not on the Visual Studio 512M WVGA Emulator. Any clue?

    Thanks

  • Thanks for the answer, i will scale the layer programatically corresponding to the ViewPort Size.

  • Wink yes thanks for your help :

    dl.dropbox.com/u/107104215/test.capx

  • I don't understand, it seems that the 2nd page of "Supporting multiple screen sizes" talks about setting scale rate to 0 to disable scaling on the layer.

    This what i did but not working, tell me if i'm missing something.

    Thanks

  • Hi,

    Could you tell me if i'm right and if it's a real bug?

    Thanks!

  • Link to .capx file (required!):

    dl.dropbox.com/u/107104215/test.capx

    Steps to reproduce:

    1. Set Layer Scale to 0

    2. Set Layer Paralax to 0,0

    3. Set FullScreen Project Property to Scale

    3. Run Project

    Observed result:

    When sizing browser window the layer is still scaled (zoom in or zoom out)

    Expected result:

    If Layer Scale is set to 0, the layer should not scale and sprite on the layer should not be zoomed (in or out)

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7, Windows 8

    Construct 2 version:

    r114 and r117

  • it's the same thing with r117 :(

  • Thanks for your answer.

    In fact it concerns normal sprites (pause button for exemple).

    I tried to play with the scale rate, setting it to 100 and 0 but no differences.

    I actually use Construct2 114 release.

  • Yes, i did the same thing and anchoring is working well, the point is that when the resolution is different than the Project WindowSize my HUD sprites zoom out.

    How can i avoid this zoom out when scaling?

  • Hi,

    I'm trying for 3 days to avoid my HUD scaling.

    In fact i want my HUD to stay the same whatever the screen resolution.

    I did like the support multiple screen size tutorial says :

    Layer with Scale and Parallax to 0 and anchoring

    Unfortunately it doesn't work.

    May be I forgot something, could you help me?

    Thanks