bentombrown's Forum Posts

  • You could use line of sight to target instead of turret. That way you can just bypass the turret behavior. Use line of sight to find a target and then set the angle to the target angle. Then if you don't have anything in sight, you can reset the bows angle.

  • You could check if the turret has anything to shoot with the turret hasTarget event. like this,

    If Not hasTarget >> bow.angle = 0;

  • Yes! The Lost Dungeon has reached 600 plays! This is awesome! Help get it to 1000 plays! I'm trying to get this game on the showcase. To help out, check out the lost dungeon on the arcade and leave a thumbs up or a favorite!

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks for all the plays!

    Ben Brown, Head Developer for Boku Studios

  • The way I did this was to check if the sprite in question is moving (Compare Speed). Then, every set amount of seconds, create a sprite object on the back of your sprite. After the trail sprite is created, create a loop event that lowers the trails opacity. When the opacity equals 0, destroy the trail sprite.

  • Is the red pointer at the bottom which animation you're currently playing? It's difficult to tell when the player actually changes animation because he's so small.

  • Hello everyone!

    The Lost Dungeon is coming up on 500 plays! Help me get to 1000 plays! My goal is to try and get this game on the showcase! Thumbs up and like to help me out!

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Keep up the plays!

    Ben Brown Head Developer for Boku Studios

  • Hi everyone! I just uploaded the full version of The Lost Dungeon! Help me reach my goal of putting this game on the showcase! If you have any suggestions for gameplay or ideas to add, let me know! I'm always up for new ideas.

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks everyone!

    Ben Brown Head Developer for Boku Studios

  • Hi everyone! I just uploaded the full version of The Lost Dungeon! Help me reach my goal of putting this game on the showcase! If you have any suggestions for gameplay or ideas to add, let me know! I'm always up for new ideas.

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks everyone!

    Ben Brown Head Developer for Boku Studios

  • you have to get into edit mode on the timeline, then drag the green bar to whatever time you want your timeline to have

  • Hi all!

    My game, The Lost Dungeon, was originally published for a game jam on itch.io. I really liked the idea of it and I decided to continue developing it. I just released the full version on itch.io under Boku Studios! I also uploaded a demo version to the scirra arcade. Look for the demo in the new games section of the arcade. construct.net/en/free-online-games/lost-dungeon-38261/play

    If the demo does well on the arcade, I am thinking about uploading the full version later on. Please upvote or like the demo if you want me to upload the full version in the future!

    Thanks for the plays!

    Ben Brown, Head developer and founder for Boku Studios

    Tagged:

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  • Really? So I can just put whatever I want there and it'l work?

  • It's the first game I've tried to export to mobile if that's what you're saying. I have other games that I put on scirra or itch.

  • The problem might be that your custom controller isn't compatible. I had this same problem with a nintendo switch controller. It just kept inputting left in the game.

  • This question is especially aimed at the construct team. I have a game, it was made with the paid version of construct, and I noticed that most games on the showcase are also made this way. What qualifies a game to be put on the showcase? Is it the sheer number of plays? The number of likes? Is there a way my game could be considered for the showcase?

    Thanks for your time

    Tagged:

  • No problem