benpalgi's Forum Posts

  • Thanks! that's quite an efficient way to go about it!

    Thanks again man, great help.

  • Is it a design question or a technical question? because if you want to ask how to technically do it, i'd go for a variable that counts collected coins (Call it "CollectedCoins" for example) and when that variable reach 10 (compare "CollectedCoins" equal or greater than 10) you can order an action to load another layout. in short, make each level a layout of its own.

    If it's a design question, then i am not sure i am following you...

  • Hey,

    i was wondering how i should go about if i want to find the lowest value in an Array, for example, in Array X, Y, Z find the lowest Z first index value.

    Second question is how do i go about finding the lowest neighbour in an Array. for example, once i found the lowest value, how do i search for the lowest neighbour for that lowest value, and then redo the process to find the lowest neighbour to that previously found lowest neighbour (without having the previous cell in the results).

    I have a pretty good idea how to do so with lots of events but it seems rather inefficient and i was wondering if there's a quicker method...

  • Do you mean procedurally generated levels?

  • Fixed and Randomized dungeons? speech dialogue, RPG progression, battle and item System? i can't think of a single mechanic Skyrim has that you couldn't recreate in Construct 2 in some form, however, if you want to get Skyrim level of details, you will probably stretch Construct 2 before you even get half finished.

    This guy made good progress with an RPG but was forced to switch to Unity because of Construct's limitations.

    https :// scirra. com / forum/my-isometric-rpg_t151431

    Also, i am not sure 3 years is nearly enough for a solo developer to create a 2d open world side scroller in the level of details Skyrim has.

  • Thanks. your solution was solid.

  • You could cheat by aligning every Origin image point at the exact center of the circle, group all those sprites into a family and call it Wheel, then a simple event:

    Every Tick - Rotate family Wheel X degrees clockwise/counter clockwise

    If the sprites aligned perfectly and their image points are all in the exact middle of the composed circle, it should rotate smoothly as if it's a single sprite.

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  • I am from Haifa.

    Main strength is art, but i also quite experienced with C2 as well.

  • Heh, dunno. my nick was Ben, my kill-death ration was positive and i played with at least two others, someone named riqqi and another i can't quite remember.

  • Looking good, and despite the minimal content i even had fun hunting and getting hunted by other players.

    LG G3

    Chrome

    CPU - ~53 average, Min 45, Max 65

    FPS - ~59-60 average, Min 50, Max 60

  • So, i have been having a problem figuring out how to move an object to another layout, a function which i need for a small App i am making (Yeah, i know Construct2 isn't really intended for App making)

    In essence, try to think of it as an RPG, where two adjacent rooms are each on a different Layout (Screens). what i want is to have an Non Playable Character walk around the room the player is in, and if he is being told to, or do so on his own, be able to cross to the other room and remain there at a specific location (Based on the NPC stats) until the player enters the other room and see it.

  • Hi meital, can we get some more details? what kind of games do you need developers for? what games have you guys developed so far? as i understand, the position is considered a freelance position? do you also seek in-house developers?

    Before you ask me for my CV as a condition to receive this information, i'll just have to be a little Hatzuf, and tell you that i won't bother to send my CV to a company i don't even have any idea what they are looking for.

  • Yeah, the forum deletes my links automatically until i hit a certain reputation

  • A silly game i am making for #indiequilt , which limits the game to either end in a loss or win in 30 seconds.

    The task is to collect as many chickens as possible while reaching the finish line under 30 seconds.

    Play the game using this link

    Arrows to steer the car

    A + D to throw lasso at the chickens.

    (If you are on a mobile device, you can steer the car by tilting the phone and throw the lasso by touching the direction you want it thrown at. i was too lazy to make the game auto detects what you play on, so you'll have to touch the title graphics rather than the start button to switch to the mobile version)

    EDIT: It appears i can't paste the link to the game here...