Hi there,
I'm part of a small team working on a simple app, where a release on iOS is priority. A big theme in the game is that it's minimal, meaning not having to wait for anything to load, and being able to jump straight into the game etc. We've found the absolute 100% PERFECT font for the game (Quicksand), but this isn't supported by Construct so we've had to use it as a webfont. But unfortunately this means there's anywhere from a 1-5 second wait for the font to load, causing the game to display the default font and then update to the webfont. As I said, our game has a minimal approach and is quite small in size anyway, so we want to avoid a loading screen altogether. Another thing I should mention is that if the player is not connected to the internet, the webfont will not load which is not acceptable. What I'm getting as is having to outsource a font in such a way is not reliable.
This got us thinking. Is it at all possible to import the CSS file or anything else the font needs to work into the game assets? I see that I can import the CSS file into the game under "Files" in the Projects List, but I see no way to make the game reference this when setting the webfont. Is it even possible?
Apologies if we're not understanding something fundamental about how webfonts work. We are not programmers, which in essence is why we chose Construct 2 (which has served us amazingly by the way)!