In my game I have a enemy character, a Roc, that flies back and forth across the screen. I have an invisible line drawn down the center of the screen and an event attached to that line. When the Roc hits the line, for now, it is directed to move to the other side of the screen. Which it does. Another event on a line on the opposite side of the screen directs the character back to the center. The event should fire again and send the roc over to the other side of the screen.
The purpose of the line is that when I have this working, the roc will be doing other things should certain conditions arise.
Here's the link to my project. https://www.dropbox.com/s/0e14dnd4wgb0efn/Uru.capx?dl=0
Thanks.