bear13's Forum Posts

  • heres my .capx. Thanks for any help ~

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  • i checked. The event sheet is set correctly. I set a function for the sprite object to scale to 1.1 upon mouse over, it works but when i clicked on it, it doesnt load the level.

  • I added a new layout to create a title screen for my game using the same event sheet. I created a sprite and use left mouse click to go to layout but it doesnt load the level and i tried running the level to test run the game, it just shows the sprites but theres no function like movement, AI, etc etc.

    Any help or advise greatly welcome ! thanks !

  • Hmmm your verison of construct 2 is r169 or newer. Mine is r168 and i cant find the latest DL from Scirra...

  • thanks alot ! will try to work it out ! =)

  • heres my .capx. Im using turret behavior for the AI to fire at the player. Also stuck with trying to have a reload/cool down time for my player weapons instead of able to spam the shooting button.

  • Im trying to make an artillery game with the enemy AI firing back to the player. Im stuck at trying to get the enemy AI to fire projectiles that actually hit the player except the projectiles all fall short of the player. Any advise ?

    Thanks ~

  • Does anyone knows how to setup a system for the enemy to fire bullets that is affected by gravity to hit the player ? So far my enemies that fire bullets have the projectiles fall short of its mark.

    Does any one knows how to get around it ?

    Thanks for any advice !

  • Alright ! I managed to sort of get the turret to work except the for the wrong angle of rotation ! Thanks alot ! Now i just need some help with having a rate of fire for the player...

  • I tried using turret behavior for my enemy but it doesnt do anything when either a) the player comes within its range or the enemy comes within range of the player.

  • Another noob question here. I tried using this "Enemy AI for Range of Fire and Line of Sight" tutorial but doesnt seems to able to get it to work very well as i dont have any objects that blocks line of sight and for some reason the AI spams the shooting at the player.

    1) how do i create a AI turret that attacks the player when player or enemy comes into range?

    2) how do i set the rate of fire for the AI / player ?

    Thanks for any advice !

  • Thanks alot! Its working now except the angle given is wrong =) Angle to 360 works for me !

  • Im having some troubles trying to figure this out. I have a ship firing projectiles and the projectiles upon hitting the ocean will have a water splash.

    I set my projectiles to destroy with hitting the ocean tile and spawning a water splash object. But the align of the water splash follows the angle of the projectile.

    What do i have to tweak to allow the water splash to correctly align to the ocean tile instead of the angle of the projectile ?

    Many thanks !

  • How to you make the var for the time? Like i set reload to 5. How to set a timer to count down to 0 so i can fire the next shot?

  • I am trying to get my weapons to fire once every 5 secs while pressing the spacebar. I used the Wait event but as long as i keep pressing spacebar, it still keeps firing. How do i set a reload time so that even after firing, pressing the spacebar will have no effect till the 5 sec reload is up.

    Thanks for any advice !