I've created what I think is an awesome multiplayer game using this plugin (and it runs extremely well!).. Now onto the next step (and it's a big hurdle)..
Anyone have any idea about the process in creating an "mmo" style game using Photon that is equipped with account registration/login and a database to store/load user information?
1. Would we need to run a Photon Server (Self-Hosted) - instead of going the Cloud route?
2. If so, how do we get that up and running: I've followed the quick start guide but no luck connecting via my C2 app: http://doc.photonengine.com/en/realtime ... uick-start
I know this is a big request but would someone be willing to write a tutorial on this subject - it's a bit more complex, and may be out of the scope of this topic, but I know that it would be extremely useful for myself and anyone else working on a multiplayer game (would pay!).
ThePhotons this may be of interest to you and your team, because to gain any real traction from the "average" Construct 2 user it would be great to have an end-to-end solution.
Any help at all is appreciated - I've really been at odds with this for the past few days, but I'll continue reading more about Photon in the mean time and share what I find out.