azrail13's Forum Posts

  • And I can export with intels xdk/android and it will work?

  • Is there a way to keep track of user points on the web for android applications? I have my own server, plenty of mysql dbs, I know how to configure php scripts... but I seem to have read that this isn't possible. If it is, I'm having trouble finding info on it. I want to export using cordova and build with android crosswalk. I'm using intels XDK currently.

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  • I 2nd this. I can't DL the capx

  • Isn't it the project properties window? I've compiled working apps in Intel's XDK and I don't think I've ever turned it off. Maybe I'm missing something.

  • azrail13

  • I'm Brandy. I'm 33. Single mom. Web designer. Old school game lover.

    My first system was a Commodore 64. My favorite games where Air Wolf, Maniac Mansion, Ghost Busters and a few others that I can recall. I got my first Nintendo maybe a year after they came out. Favorite NEW game was Dragon Warrior. I'm still a Final Fantasy junky.

    I'm really into making text like sims. I like old school php/mysql games. I'm trying to marry construct 2 with my ideas in a nice html5 type setting with nicer graphics.

  • Ahh! Now I gotcha. Now the horse flips direction and turns around and runs back the other way if you don't keep clicking and that works for me. I can kick them to a "disqualified screen" based on the horses direction. So I this works great. I kinda see what I need to learn more about now. Thanks to much Little. I really appreciate your help.

  • I must be being an absolute putz here because I just kinda get a bouncing bullet. I've tried it with different numbers. I've been messing with it but kinda end up with the same thing. I took a screen cap.

    and this

  • I would like to make a simple race game that forces the user to tap the screen (this is for touch) to make the sprite move to the right horizontally. This is why I assumed bullets would be the way to go. The tapping would be what controlled the speed the sprite. The user doesn't control where the sprite goes, just how fast.

    Anyone have a fairly simple solution? I'm having trouble wrapping my head around it for some reason.