A_t_t_a_n's Forum Posts

  • I don't really see what "local settings" you are talking about? Like if i've told windows to round all numbers down?

  • I can't use float values either, and i've tried both in 84 and 85. When i enter 0.5 (or 0,8) It just deletes the decimal.

  • A physics platform would be great! Also, You could make better looking plattform movements with the physics if you stop the object from bouncing.

    The update priority rearranging thing would be fantastic! That's one more thing that mmf didn't have but should have. It's hard to find good workarounds for problems related to that.

    [quote:12pya3dv]You can work around it in MMF2 by setting a separate player sprite on top of your PMO sprite, and then aligning your detectors to the player sprite.

    Never thought of that. When i wanted a good plattform movement i created a custom movement with fastloops, and moved the detectors on each loop.

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  • Some more things:

    A bunch of new movements

    Working movements

    Better image editor

    You can create your own familys!!!

    Infinate private variables (as far as i can tell)

    Infinate global variables

    Extremely quick response to reported bugs.

  • Hi there! Something went wrong when i created my first account, so i've created a new one, and now i can finally help you with this thing! (My first account was Attan, and it would be nice if you could fix that.)

    Ok, so first of is a question that i really need to know the answer on. How do you change the immage of a sprite once you have allready created it. I can't find any "edit image" button or something like that. I need to create a whole new one.

    Second. How do you create animations?

    One thing i don't know if it's a bug. Lets say you try to create a new trigger. You select the system object, and then you klick the arrow in the lower right corner to get to the little flap that says "values". When you click it, the flapthing jumps back to the start. I find that very annoying for some reason.

    An other thing that i find annoying is that the picture editor don't remember what tool you used last time. The tool you used last time should be selected when you create a new image.

    I would like the depth and "Z" of the 3d box to be defined by pixels. Right now you can't really use it, cuz it's like two or three diffrent heights to use.

    I would like a "Bouncyness" selection to the physics movement. Maybe there is one that i've missed..

    I would also like to be able to make detectors for objects with the physics movement, but to have them follow the object more accurate. Right now there seems to be no way to make them perfect.

    If you create a sprite, give it physics and go to the event sheet editor. Then you create a new event, select the sprite, select physics, go back and select the system object the program crashes. Looks like it tries to find the physics flap (do you say flap? well.. i say flap <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /> ) for the system object.

    I have a thousand more bugs, but i don't have time to list them all right now. I'll post again later.

    Oh. and i just found a bug here in the "post a new topic editor". When you create an emoticon, it allways put the emoticon at the end of the post <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Good luck with this awsome program!