AthleticDesign's Forum Posts

  • Normally a modal box, i.e. an overlaying div, blocks interaction with the underlaying elements, but I don't seem to be able to achieve that together with my construct game.

    Why? Do I have to deactivate input inside construct or can I do it externally with javascript?

  • I have ported one of my most popular old Flash-games: Bench Press! As the name implies, it's a how-fast-can-you-press game

    Play it on https://www.athleticarcade.com/benchpress2/index.html

    This version works best with keyboard control on laptop/desktop.

    It does have virtual buttons for touch screens but I am developing a seperate full-screen version for tablets/phones. It should be available soon.

    A few words about the development process... This was NOT a project well suited for Construct2. The game itself is mainly math and did not use many of the plug-ins and behaviours of C2. It was considerably easier to make with pure AS3 code in Flash.

    That said, I think Construct is awesome! I have done some prototypes in completely different genres and I can't wait to (some day) finish them!

  • OK, I thought is was safe as the manual states:

    [quote:1o95pole]Triggers in sub-events

    If a trigger is in a sub-event all of its parent event's conditions must be true at the time the trigger fires, otherwise the event will not run.

    There can also only be one trigger in a single branch of sub-events. In other words, one of the events above a trigger cannot also contain a trigger.

  • Thanks, I do know how to work around it, but I wonder if this is how triggers below else are supposed to work. According to the manual event 4 should not run.

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  • According to the manual trigger events should only run when all parent conditions are true, but this is not the case in an if-else chain. In the code below, both event 2 and 4 run.

  • Yes, wasted a few hours on this

  • It's the same thing with function names apparently. Very inconvenient.

  • When I change the name of a group, the corresponding name string is not changed in the action activate/deactivate group.

    Anyway around this? A search and replace function would help.

  • This has been driving me crazy. I have been trying all kinds of combinations but ultimately failed to get it to work for both touch and mouse. I have been cursing Construct but now I realise the fault must be on the Android browser. (I have to add that I am VERY impressed with Construct as a whole.)

    If I use "(touch) on touched object" without "use mouse input", my game works fine on both Android and IPad (but not on laptop/desktop of course).

    If I use "(touch) on touched object" with "use mouse input", it works on IPad but generates a double touch on Android (and works fine on laptop/desktop).

    If I use "(mouse) on left button clicked on object", it does not work at all on IPad, but still generates a double touch on Android (and works fine on laptop/desktop).

    Confusing as hell. I hate, hate multi-platform rooted troubles!