Asmodean's Forum Posts

  • Have you tried after changing the the size of the canvas to use 'scroll to position'?

    You could scroll half the amount you add to the canvas to the left and top. Then you should be on your old position.

  • There is 'set canvas size to' in the System-Actions. That put the new space on the right side and bottom. Don't know if this is exactly what you want.

  • If you use the crop tool in the SpriteEditor, Construct add a 1 pixel transparent border around the sprite. Maybe that is the reason.

    Can you provide an example?

  • I saw a similar topy in the french translation area.

    I personally think to not translate expressions into German.

    This can be confusing in my opinion?

    I would translate it. 'Ausdruck' is a correct translation and a common word in the mathematics and computer science in German. I would translate all words which have a correct counter part. People who switch to there native language do this mostly because they have problems with English so it could be a little confusing for them to still see some words in English.

    What do other german translators think about this?

    Next problem are "ä,ö,ü,ß" and so on in expressions, for instance "CellSize" would be "ZellGröße".

    I'm not sure if this works out well?

    I would translate this too. I wouldn't use CamelCase if it's not really necessary. Zellengröße would be ok, I think.

  • My guess, you need also the 'Access-Control-Allow-Origin' in your 2nd php-script:

    <?php
      header('Access-Control-Allow-Origin: *');
      header('Content-type: text/html; charset=UTF-8');
      $imagesDir = '';
      $images = glob($imagesDir . '*.{jpg,jpeg,png,gif}', GLOB_BRACE);
      echo json_encode($images, JSON_UNESCAPED_UNICODE);
    ?>[/code:5mjr5vv1]
  • There is a Custom movement asteroids example in the start dialog. Type asteroids in the search field when you create a new project.

  • A Text to speech plugin based on mespeak http://www.masswerk.at/mespeak/.

    The quality is poor. This plugin has no conditions only actions and properties

    Language:

    You can choose English, French, German, Portuguese and Spanish to pronounce.

    Voice:

    You can choose between male and female.

    Volume:

    setting of the amplitude of the voice.

    Pitch:

    the voice pitch

    Speed:

    The speed at which to talk (words per minute)

    Wordgap:

    Additional gap between words in 10 ms units ( 1=10ms additional pause between words).

    Any changes need at least one tick to have an effect.

    It won't work to change settings and use 'speak' action in the same event.

    I tested it and it works for me without problem, but I won't guarantee anything.

    Plugin with a very simple example:

    https://drive.google.com/uc?export=down ... PPZXSj-Y1-

    Copy the plugin into \Construct 2\exporters\html5\plugins

  • Well i guess noone has played around with the Shadowcaster in C3 yet or this is expected behaviour

    I had the same problem, but now it works. Could you try to load one of the shadowing examples from the start page and then recreate your example? I have the suspicion that after loading the examples and play with them it works now.

    Or there was an update in the meantime.

  • After you change the text use:

    ...SpriteFont| Set width to len(SpriteFont.Text)*SpriteFont.CharacterWidth("A")

    You should use any character in 'SpriteFont.CharacterWidth'.

  • You call it in 'set value':

    ... System|Set myVariable to Browser.ExecJS("myFunction();)

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  • That's not the fault of construct or webGL. That how mobil GPUs are build. They are sharing the memory of the CPU and GPU and that can cause problems.

    In general, you can assume that you will get performance close to native apps for the GPU side, as the WebGL graphics API uses your GPU for hardware accelerated rendering - there is just a little overhead for translating WebGL API calls and shaders to your OS graphics API (typically DirectX on Windows or OpenGL on Mac or Linux).

    This is a snippet of the Unity3D Manual.

  • I don't think this is a bug. Shader-effects have a huge impact on the fill rate and most mobil GPUs are to weak to handle that. I don't would use shader-effects on mobil games at all.

  • You can force chrome/nwjs to ignore the gpu blacklist. I don't know if it's by default in nwjs or maybe older version have other blacklists. However, if the blacklist is ignored doesn't mean that it work.

    I think WebGl has to be supported direct in the GPU driver. On the khronos webside there is nothing about opengl support to use webGL. If you want to be on the safe side for webgl support you have to follow the information on the khronos webside.

  • hi guys,

    i have some questions about exporting in nw.js for old window OS like XP and Vista.

    my first question is: Can i export for xp and vista by installing an old version of nw.js?

    second question: If this is possible, which of the many should I download and install instead of what I currently have? What is the latest compatible on XP/Vista (https://www.scirra.com/nwjs)

    Version 0.14.7 is the last one with XP support.

    Legacy Support : https://nwjs.io/downloads/

    [quote:2z8wlkxz]

    The last question is a bit generic, I would like to know if playing a game builded on C2 and exported with nw.js requires some particular hardware requirement, such as a video card that supports openGL 2.0 rather than 1.2, etc.

    Thank you in advance for anyone who wants to respond

    All GPUs that are blacklisted doesn't work:

    https://www.khronos.org/webgl/wiki/Blac ... Whitelists