Unfortunately accurately scheduling frames at half or quarter V-sync rate (e.g. 30 FPS on a 60 Hz display) isn't currently possible in browsers. This Chrome issue could address that - it's pretty old but some more people starring the issue will show support for it.
Setting a maximum framerate and ignoring V-sync is something that could be done differently for different reasons. However JavaScript timers are pretty restricted these days so even that isn't as straightforward as it sounds - for example Chrome is moving to a model where all JavaScript timers run at 8ms intervals, in order to save battery. So the fastest you can go with timers in that case would be 125 FPS. It's not much more than a 120 Hz display, and is in fact less than some high-end gaming displays. So that doesn't sound like it would help much.
Besides, do many people complain about input latency for Construct games? I've seen more mentions of smoothness, which would be to do with v-sync, and could be made worse by using timers instead. Construct already uses things like high-frequency raw pointer events in Chrome for low latency mouse/touch input. Either way though, we're pretty limited by what browsers provide at the moment, which is the main limitation (and I would emphasise, that is absolutely nothing to do with Construct Animate).