Ashley's Forum Posts

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    This was already posted here. Please don't repost identical threads.

  • So if Adsense can do rewarded videos on browsers and other ads via web, what would it take to incorporate that into Construct? That sounds like a fine solution. Could Scirra do that?

    What about the next 50 services? Why Adsense and not another? What if 90% of Construct users actually want to use a different service? I don't think there's any one right service to pick, and as I mentioned, we can't do them all.

    What would be so hard for Construct to have a Kongregate plugin that supports Kredits and any other options?

    It shouldn't be hard - ask Kongregate to do it!

  • It's not a Construct bug, browsers have removed support for this I'm afraid.

  • Since that condition was created, browsers removed support for firing the dblclick event for anything other than the primary mouse button. However it's such a widely used condition it's awkward to change it to take this change in to account.

  • The Raspberry Pi has Chromium which can run any HTML5 games.

  • I do see your point though about the scope of Construct, but I still say that Scirra could do well to create their own platform...

    Tom is currently working on a new version of the Arcade, and we hope it will be successful, but even if we added payments I doubt it will make it easy to make money from your games. There is a fundamental chicken-and-egg problem: major publishers won't publish to platforms which don't have a large audience, and platforms without major publishers rarely attract a large audience. Multinational megacorporations have thrown hundreds of millions of dollars at this problem and still failed.

  • If it's a known issue it'll be on the bug tracker, and if not then please file a report following all the guidelines so we can investigate. Make sure you're using the latest version of Safari and Construct 3.

  • Editor scripts aren't loaded in the runtime, and adding it to the file list doesn't by itself load it anywhere.

    See specifying dependencies - you probably want to use an inline-script dependency.

  • Most platforms have an owner - for example Android is owned by Google. On these platforms the owner usually provides a store with payments, ads etc.

    The web has no owner. In other ways this is a big strength, but on this point, it means there isn't one organisation who provides a store with payments, ads etc. Instead there are dozens and dozens of different organisations and services all vying to be "the app store of the web" or some other equivalent, but in practice it's a highly fragmented market with nobody in any dominant position.

    We only have a few developers, and integrating services can be a huge amount of work and then have high on-going maintenance costs. For example integrating Facebook Instant Games was a big project taking months, still doesn't cover the entire available API, and occasionally requires us to drop everything and go and quickly fix something that got broken because they changed something about their service.

    Given our very limited resources and the vast array of services out there, it's simply not feasible for us to cover even a fraction of them. This is exactly the purpose of the Addon SDK: it allows third-party developers to come along and integrate Construct with their services without us even having to be involved.

    There are some addons out there already, such as for Lagged.com. In other cases you can ask the organisation to write their own addon with our SDK, or if you have the capability, write an addon yourself, or hire someone else to do it.

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  • He's Nepeo on the forum.

  • It's theoretically possible to do any binary manipulation with Binary Data, since it has expressions to read data and actions to set data. It can be awkward to do this kind of binary transformation within the event system though. Perhaps we should find a way to expose it to JavaScript so it can be done from code instead.

  • You already mentioned the right answer - use the Binary Data object.

  • Construct doesn't control the audio playback - as mentioned that's handled by Android. Since this is not a Construct issue, closing.

  • The addons must be updated to support the C3 runtime. You'll need to contact the addon developer about that. If you must still use them, you can switch the project back to the C2 runtime, but you'll lose all the new features and performance improvements in the C3 runtime.

  • Doesn't this erased saved (Local Storage) process?

    No.

    Is there a way to detect an update from within the game

    Yes - see the tutorial Offline games in Construct for more about how that works.