Ashley's Forum Posts

  • Given that Microsoft dropped support for JavaScript UWP projects in Visual Studio 2019, forcing anyone to wants to keep using it to use the older Visual Studio 2017, I get the impression Microsoft are slowly trying to retire UWP apps. I don't want to do any maintenance or new features for UWP projects if Microsoft's plan is ultimately to drop it.

  • There's no point doing that - anything I would check, you can check yourself on the device.

    The question is: why aren't any apps auto-updating?

    I'm not sure where I'd start with figuring that out anyway, so your guess is probably as good as mine. Is the Play Store app installed? What are its settings? Were those the factory default settings? Those are some of the questions I think need answering.

  • You're assigning a string, not a boolean.

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    r219.2 should re-enable the local file/folder saves feature. If anything doesn't seem to be working right with that release please file an issue following all the guidelines as usual.

  • Oh right, I didn't realise about that. It would be best to file an issue otherwise this point will be lost on the forum.

  • I just did a quick test, and the collision polygon always follows the mesh, even if it goes outside the original box. So it should be working.

  • > FEEDBACK: This is a bit weird with relative mode - the last two lines in relative mode should technically be -1, but I had to use -1.1 because -1 means use original value. The engine seems to bounds check the -1.1 to -1 anyway so it works, but it's not intuitive. Ashley maybe you could use another value instead of -1 to represent the original value? Or use < -1 instead of == -1?

    You can't set the texture co-ordinates outside the range [0, 1], because that would show content outside the object's image. So any texture co-ordinates you set will be clamped to this range. -1 is not in that range, so is safe to use as a special value for "don't change".

  • Currently Construct rasterizes any vector graphics (either when importing SVGs to the animations editor, or in the SVG Picture object) before rendering them, so there's not much difference.

  • AFAIK, Chromebooks do actually have some local storage. It's not zero. Just browsing the web, and using content offline, requires the use of local storage for caching. So these devices must have some local storage available. Even if there's not much, you should have room to download some assets.

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    Oh man, so I only just learned from looking at the "what's new in Chrome 86" release notes that they quietly completely changed the file system APIs starting in Chrome 86. This means r218 will not detect that the feature is available and so won't show the local file/folder save options.

    This was a really nasty way to find out they've made breaking changes and really throws a spanner in the works! In the past they've at least given a few releases notice with deprecation warnings to give us time to upgrade... looks like they've just skipped that this time.

    We're going to have to make a range of changes to Construct to update our code for all the changes they made to the API. I also would be reluctant to ship significant changes directly to the stable channel, since they won't have been thoroughly tested. I think the best thing to do here is to fix it for the next beta release and see how that goes before deciding if we backport anything to the stable release.

    So in short I'm afraid this will further delay the feature being reactivated again.

  • We're planning to look in to developing an editor feature for this.

  • If you can reliably reproduce a problem, please file an issue following all the guidelines.

  • I tried both the project file via Remote Preview and the itch.io link on an iPad Pro running iOS 14. In both cases the audio playback worked just fine.

  • There's very little to go on here. If you press F12 is there a more detailed message in the browser console?

  • You should update NW.js, as it is advising you to do. See this thread.