You mean porting the runtime to a new platform? It's not all that simple, we have to remove all the WinAPI calls and anything platform specific, write a new window messaging system, and come up with a system for plugin writers to write plugins for other platforms. It's a lot of work.
I don't think so, it still needs some work. Python will be in 0.91 but SDL might be another build or two.
Not at the moment, someone would have to extend the plugin to do that.
Sorry for the long wait, folks - I've been ill for a while and there's a couple of things to sort out with redistributing Python. Then we'll have 0.91 sorted!
Make the condition 'Compare values' under the System object. Then you can type something like:
Distance(Object1.X, Object1.Y, Object2.X, Object2.Y)
Less than
500
which would check if object1 and object2 are within 500 pixels of each other.
Can you send the .cap that does this to ? Does it do it every time?
That's awesome! I guess I'll have to try fixing the yaw offsetting and stuff. I should probably add camera transformations as well - it'd be easier to move the camera around than to move all the boxes, I guess.
Should be fixed in 0.91, thanks!
Can you send the empty .cap with no graphics or coding that gives this error to ashley@scirra.com?
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work3 - when I debugged the application you sent me, it crashed on startup. I fixed that bug, and then it didn't crash when closing, so I assume the bug I fixed was the real problem, and was causing memory problems when exiting. So hopefully 0.91 will have it all sorted out - let me know.
Well after 1.0 I will explore 3D a bit more, and see if I can come up with something cool to play with - 3D sprite would be a good way to go.
Oops - it didn't used to do this, but somehow it got broken. It's fixed in 0.91.
Flood fill is array paste, no?
Could be a bug. Does a blank game do this? Could you email a .cap that crashes on exit to ashley@scirra.com?