Ashley's Forum Posts

  • My guess is you have V-sync enabled, and your GPU can't keep up with the rendering, so it skips every other frame (or so). What's your video hardware? This means the display is updated at uneven intervals, creating a jaggedy feel.

    Try enabling 'FPS in caption' in app properties, and set the framerate mode to unlimited. If the framerate is still below your monitor refresh rate, the V-sync will make the framerate uneven.

    You could also post your .cap file to see if anybody else can find a problem.

  • If you got that far, then why not just make the 3D game in ordinary Python? A lot of people request this kind of 3D feature, but I think developing 3D games needs scripting and specialist ability beyond the scope of Construct. If something pretty basic like a doom-engine was implemented, it would be nothing more than a gimmick - I don't think it'd turn out any serious games, and it's a lot of effort to reproduce 1993 technology.

    Since Construct is open-source the possibility is that somebody could some day adapt it for fully-3D uses like that, but I'm not interested in coding that - I'll go as far as 2.5D because that kind of 3D is very usable and easy to drop in and easy to code, with real benefits (people have done impressive stuff with the proof-of-concept 3D box object already).

  • Even so, you're really using the wrong tool for the job. If the game didn't look ugly, the code would.

  • Not first-person shooters, no. Construct only really supports 2D gameplay - you can use 3D boxes to make the graphics 3D - but the gameplay, movement, collisions etc still remain based in a 2D world.

  • Ah, I hadn't realised that wasn't working, it definitely should... I'll see what I can do for the next build.

  • Yeah, leave a tracker item so I remember to get back to it.

  • It depends. How do you move the sword? Is it a built in movement or custom events? If custom events, you could add the number of pixels covered to a private variable, and when this exceeds a value (eg. 100 pixels) stop the movement of the sword.

  • That's odd... it works if you move it to the top left of the layout. Post it to the tracker and I'll try get round to it before the next build.

  • It should, but I don't think it does.

  • How exactly could you do all this if you can't use expressions?

    Actually, family expressions are fully implemented. However, they do not appear in the object panel in the parameters dialog, which is a legitimate complaint. In the mean time, the expression 'Family.X' will work as you'd expect (for a Family of Sprites). You just have to type it yourself!

  • User "_/\./\_" has been deleted for being an additional account of TheInstance, and TheInstance has been issued with a warning. If this thread does not continue solely for the purposes of pursuing the animations bug, it will be locked.

  • TheInstance, Rich has written parts of Construct. I don't think he deserves that attitude - I'm guessing he knows the most about the topic at hand. He is right that you should not set animations in an Always event - you should set an animation once, then it will continue to play from that moment.

  • I can't see any problem if you use the standard text object, but that's an awful lot of fancy DirectX technology to do some really basic stuff!

  • Download 0.96.2 now

    A small update to fix some bugs introduced by the 0.96 release, and some additional changes.

    Don't forget you can help support Construct's development by donating, via the button on the main page.

    Here's the changelog:

    Animator

    • [FIX] Cannot remove all frames using delete key
    • [FIX] Importing frames now doesn't remove old ones
    • [FIX] Crash importing certain bitmaps
    • [FIX] Crash adding angles in some cases
    • [CHANGE] Redesigned the Import Frames dialog, made several usability changes

    Behaviors

    • [ADD] Get travelled distance to Bullet Behavior, set/get accuracy

    Event Sheet Editor

    • [FIX] Crash inline editing, when '(' was used

    General

    • [FIX] Texture issue (#2012572)
    • [FIX] Crash with families when objects in them were gone

    Layout Editor

    • [FIX] Crashes undoing properties, and undoing object creation (#2003697)
    • [FIX] Undo and redo no longer trigger when the editor doesn't have input focus

    Picture editor

    • [FIX] Polygon tool crash (#2005600)
    • [FIX] Reverted a change which didn't work on some graphics cards, and caused crashes/instability.

    Plugins

    • [FIX] Crash in HTTP
    • [FIX] Layout object showing a previous layout was not working

    Runtime

    • [FIX] Triggers not triggering when used with a family
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  • Directsound can play MIDIs with the Play Music action.