I've contacted the host about the forum slowness, hopefully they'll sort it out soon.
Oh OK, better mention that next time so you dont get my default response
Davo, any ideas on this? I think Davo added that for receiving keyboard input for the custom collision mask editor, but maybe Construct doesn't forward all kinds of window message.
Develop games in your browser. Powerful, performant & highly capable.
If you want to measure performance, set the framerate mode from V-synced to unlimited, or the FPS you get is just the refresh rate of your monitor. That way I get about 120fps. Nice example!
Would it be useful if I added that functionality into the import image dialog. A 'split by gap' button?
That, and support for importing tile maps in the image editor, has been requested a lot before, so I think it'd be good to add.
...can you post it to the tracker please? I really would discourage anyone posting bugs to the forum. They'll simply be forgotten. The tracker is the official bug list.
Python is David's feature, so I'm afraid I'm going to leave it up to him to sort this one out.
Does it happen in 0.99.72? What is the exact error message?
If you are adding more than a handful of initial items - especially as many as 2000 - I'd recommend an external file anyway. I doubt it'd be convenient to have that many items in the editor.
Please report any issues you're having to the tracker.
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So choose-your-own-adventure books/games are second person? Eg. "You go in to the cave... press A to light a match, B to shout etc"
AshyRaccoon's method is good for a series of arbitrary numbers, but for the particular sequence 100, 200, 300, 400, 500, you can use (random(5)+1)*100
Wouldn't that mean all cinemas buying new 60fps equipment, and therefore raising ticket prices? I'd notice the difference probably, but wouldn't a lot of people just go "huh? it looks the same, why is it more expensive?"
i have an annoying small amount of free time ... I need to make tutorials again for it ... remove some half-implemented features, or complete their implementation ... very idiosyncratic, and confusing ... written when I was just beginning to really understand c++, so the code is a mess ... issues will change ... please help me fix it, and bring it into the 1.0. ... thanks everyone for ... reporting those bugs ...I think there's only one or two bugs before it's fully stable
And we have a synopsis of the Construct project.