Ashley's Forum Posts

  • Well, I doubt I'd be surprised, since I wrote it

  • Double linked? It wraps both ways - the start and the end are basically connected, if you go over the end, you end up at the start, if you go back from the start, again you find yourself at the end of list.

    No, that's a circularly linked list. A doubly linked list, in programming, means each element holds a pointer to both the next and previous elements in the list, so you can travel either way.

  • A doubly linked list is a programming structure. You won't be able to make an equivalent in events - Construct hides all those details from you.

  • You do not have permission to view this post

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  • Isn't there a shader that does that?

    You really should use a shader, otherwise you'd be using extra VRAM for every texture with different colours.

  • Sounds good Hope it goes well!

  • Oh I thought that maybe the programmers are magical enough to do the undoable... But do you know why they cant make it so a person can make a program that makes an exe?

    It's not only just that it's technically hard to to - it's that nobody's said how it should be done. Would you write a special kind of event that also specifies how an exported EXE should work? If so what would that look like and how would it work? Or would it attach data to the EXE like my earlier idea? Or something else?

    You may not understand how computers work, but we're not mind readers either. If someone suggests a very complex system without explaining how it would actually work, how are we meant to implement it? If we were unwise enough to try and do it anyway without a proper idea of what it is we're making, then we might also end up making something that you didn't want, because you never said exactly how it should work, just what the end result is!

    We get this with a lot of feature requests. Things like "Wouldn't it be cool if you could create dynamic events?". Well, what does that mean? How should it work? What are the benefits over existing methods? In the software business people write pages and pages of detailed specifications for new features before even writing a line of code, so it's clear how it should work. As you can imagine, a simple "I want something that does blah" statement is quite far away from that...

  • It's documented

    From: http://sourceforge.net/apps/mediawiki/c ... Attributes

    [quote:3kdzk5jf]Center view on me: This will always scroll the display to the object's co-ordinates at all times. This can be changed at runtime with the System action "Scroll to object". If more than one object instance have this attribute, Construct scrolls to the mid point between all of them.

  • It's an old domain Rich and I used to have for a different site. I just forwarded it here because I'm lazy (probably should be a notification page there) and still want the hits from the old site. I try not to let domains die - especially if they still regularly get traffic I may as well keep them going and redirect the traffic where I want

  • Looks very nice - it's basically a 2D image with a heightmap and a clever lighting shader. I think that might be possible in Construct, either with the existing shaders or if a new one was written.

  • NEVER FOREVER!

    Never, always!

  • ..............

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  • login.php?username=Davo&password=awesome[/code:1gfxrcc5]
    

    If you ever do something that involves transmitting a password as plaintext, I will get a plane to Australia just to slap you

  • Never gonna give you up.

    Never gonna let you down.

    Never gonna run around and desert you.

    Never gonna make you cry.

    Never gonna SAY goodbye.

    Never gonna tell a lie... and hurt you.

    Heh, I wrote an essay analysing that song at uni last year, partly as a joke. Got a good mark though