Ashley's Forum Posts

  • the closed-source exporters proposal with donations could work

    We have already thought about options like this in detail. Writing an exporter is a tiny fraction of the amount of work that goes in to the editor, so we'd be doing a monumental amount of work on the editor, only to sell exporters which are highly vulnerable to duplication by other open source projects or even third party commercial developers, so I really doubt that'd work at all in the long term.

    We plan for the exporters to be open-source though - this should make it very easy for open-source devs to improve the runtime, or write an exporter for a platform of their choice (e.g. Linux), without impacting us. So parts of C2 will still be open source!

  • If it's overheating badly it might take several days to fully cool down if it's not in a ventilated space. So it might keep failing every day until you give up and put it in a box... a few months later it's cooled right back down again and will work - make sure you keep it cool though!

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  • What specific problems are you having making your pacman game in Construct? Perhaps you could post your .cap and the particular problem you're having.

    Some problems do lend themselves better to coding, especially certain algorithms. If you prefer to implement your game in GML, then nobody's stopping you.

  • I think if you're an XP user, it's much easier to switch to a free alternative browser like Chrome than to upgrade your entire OS. So I guess it is aimed at encouraging OS upgrades, but it looks like it might backfire for a lot of people. Everything that makes IE9 cool is available in alternative browsers which also work on XP.

  • Yeah, really weird that they dropped support for XP when all their competitors still fully support it! Makes it seem like everyone else is doing a better job of supporting Microsoft OSs than they are...

  • http://www.bbc.co.uk/news/technology-12737013

    Hardware accelerated canvas in the latest official Internet Explorer at last! This means fast HTML5 games in IE. Hopefully over the next few months it will replace most of the old IE installations. Will be interesting to see how its share increases.

  • I see. But aren't the least-known alternatives most likely to be incomplete or unsupported?

  • So you have to point the texture filenamess in the javascript source to another URL? Perhaps we could build in a future that does this for you.

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  • I think our main contenders - all of which you missed! - are Game Maker, GameSalad, Multimedia Fusion, Unity3D and possibly Stencyl. I don't mind discussion of alternatives as long as it's not bashing or trolling. I also think Construct is (and C2 will be) the best out there, so I'm not afraid everyone's going to disappear just because they find out about an alternative!

    I'd guess most people are on this forum because they already prefer Construct. So perhaps you could rephrase the post - instead of just a list of alternatives, how about something like a comparison to Construct, or something along those lines which might be more relevant to users of this forum?

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  • Thanks for the kind words, but just to note we don't have any licenses on sale right now, we hope to be launching them soon!

  • That's a good point actually, creating objects which belong to families. Still, I guess we need to get families done first

  • so I decided to import them directly into the .capx. I open the file with 7-zip file manager, dump the whole lot of images (tile-1.png to tile-256.png)

    The texture filenames must match exactly the object name, and the - character is not allowed in object names, so the editor is probably removing the - character then getting confused when it can't find the file any more. If your object is called tile-256 the expression parser will look for a system expression 'tile' and try to subtract 256 from it!

    As for comparisons to other products, I've kind of run out of things to say. As we said before, if you really prefer a competitor's product, you're welcome to use their product - you're not required to purchase Construct 2! I think these comparisons are really pointless though - all software has advantages and disadvantages both ways round, so no one program is entirely superior to another. Making comparisons is just firing back an endless series of anecdotes depending on what features are important to you. I'm sure, for example, a GM user could turn up and give a long, comprehensive post about why GM is better than everything else. That's their point of view, but it doesn't really help anything, and despite their point of view, other competitors still run a successful business, so even though they may think it, the market proves GM is not entirely superior to everything else (otherwise they'd put all competitors out of business).

    So I don't want to lock this thread, because it's actually about the Construct 2 release 31, but I think the comparisons and debate over competitors should stop - it's not going to go anywhere, and it's entirely personal preference, and everyone has a personal preference.