Ashley's Forum Posts

  • Sorry, we don't have any good tools to reverse exported projects right now :( It would be best to focus on what went wrong so we can fix the bug and make sure it never happens again. Do you have any of that info on what you were doing/other error messages?

    Don't forget to keep backups in future too. Sorry that you lost work.

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  • Hey,

    I've had a look through the project and it looks like the last time it was saved it was interrupted before it finished. Event sheet 2's file went missing, and some other events looked like they'd been corrupted.

    I'm not sure what happened. Can you remember what were you doing before the last time you pressed save? Were there any other error messages? If you used save-as, renamed any event sheets, or did anything in the project - there might be a bug in the software for one of those things.

    It might happen again since C2 is beta software, so I hope you remember to keep backups! Just in case, I've managed to restore what looks like most of the project - you can download it here. Event sheet 2 went completely missing I'm afraid though, so is empty.

    (Just a heads up, the project is already over 25mb in images alone - that's a couple of minutes download time for most people!)

  • If you don't have a Google account don't worry about it. It's just an experiment for those who do!

  • Thanks, fixed in the next build.

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  • Picking in C2 generally works just like CC. Your problem seems to be you're just missing the "pick by comparison" condition. That's no worry - it's pretty much identical to "For each" followed by "Compare values". For example:

    Pick by comparison Sprite.X + Sprite.Y < 100

    -> some actions

    is essentially the same as

    For each Sprite

    Compare values: Sprite.X + Sprite.Y < 100

    -> some actions

    Just a heads up - if you ever can, it's much better to make a blank .capx file showing the problem with as few objects and events as possible. Your project probably makes sense to you, which is fine, but it's very difficult and time consuming to get to grips with an entire problem just to end up looking at one small problem! Thanks.

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  • Rikuri, you just bumped a thread from January. I'm going to lock this thread now because:

    • Mac vs. PC has been done to death - there's no need to go over it yet again on this forum
    • there's no chance our two-man startup can afford to double our already too-large workload by taking on Mac support.

    For the record, C2 uses OpenGL, but that does not mean we intend to port it to other platforms.

  • I've encouraged Tom to take the same development approach with the website as I do with C2: release early and release often. This means there will be broken things from time to time or lots of bugs when new features go up, but overall it means development goes a lot quicker. In my experience with the general public trying things out (both with website and C2), bugs and issues are worked out much quicker than with a small group of private testers.