When you say you're seeing performance / stability improvements Chadori, can I ask how you are testing? Are you simply looking at how smoothly your game runs? Or are there metrics you are using to compare performance?
I agree with you, I have seen an improvement in how smoothly my game runs on Android recently (Pixel 4a).
In my case Im just looking at how smoothly my character moves when running, jumping, firing in a level. So very subjective, but to my eye there's definitly an improvement in recent builds.
Following the improvements made to 'frame scheduling' in C3 r247, which had a huge improvement on my game, I would still see infrequent, small janks here and there. Now I am noticing even less of these infrequent janks.
Previously I could play for 5 mins and I might see 6-7 small janks, where the scrolling of the tilemap bg would pause fractionally before catching up with player movement. Now I can play for 5 mins and see none.
I'm still working in C3 r251-2. And Im using Android System Webview Canary.