arontwose's Forum Posts

  • If you mean the block.. it really depends on the game play. If you have lots of health or perhaps a system where your health regenerates over time then the block probably wouldn't get used.

    In some situations... when the player has limited health or you have ranged attackers like archers the block feature could be good for the game play.

    At the moment keep it in and see where the rest of your development takes you...

  • Top right corner -> Click your name

    Click -> My Profile

    Below your picture -> Forum posts -> click the number

    Click -> Start Search bottom of page

    Edit: Just re-read your post and seen you've already tried that...

  • -> Right mouse on layout

    -> Insert new object

    -> scroll down - Platform Specific

    -> select Scirra Arcade

    :)

  • Tobye

    One way to access layers is to setup a list of constant variables that match the index numbers of the layer...

    LYR_MAINMENU = 4

    LYR_HUD = 3

    LYR_FOREGROUND = 2

    LYR_PLAYER = 1

    LYR_BACKDROP = 0

    System -> Set Layer LYR_MAINMENU Visible

    If I delete/add/rename/shift layers I only have to update the constant var list to match and everything still works etc...

    Hope that helps

  • Not sure how if you've solved your problem yet...

    On my Evade game I used separate LAYERS for each Menu screen, this way I could just hide/unhide the layers I needed.

    Click Button "scoreboard"

    -> Hide "mainmenu" Layer

    -> Show "scoreboard" Layer

    Click Button "scoreboard_back"

    -> Hide "scoreboard" layer

    -> Show "mainmenu" layer

    Then any button events etc I had for the "mainmenu" I would nest inside a check visible event...

    Layer "mainmenu" is visible

    -> check buttons for mainmenu

    -> perform updates etc

    Layer "scoreboard" is visible

    -> check buttons for scoreboard

    -> perform updates etc

  • sosensible

    Lighting render setups and sample rates could be a whole topic on its on own... myself personally usually between 100-500 samples depending on materials used and around 15mins max per render see guitar link...

    dl.dropboxusercontent.com/u/54307246/Uploads/guitar_lrge.jpg

    While I'm posting a couple more images I dug up...

    <img src="https://dl.dropboxusercontent.com/u/54307246/Uploads/predator_sml.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/54307246/Uploads/BackpackAndMachette_sml.jpg" border="0" />

  • I believe the Node Web Kit, exports a compacted browser with your game so that can then play your C2 game all in one.

    Also it exports various versions for mac, win etc so you can delete the ones you don't need...

  • HeroBiX

    Cheers :) The fat destroying Adipose... very quick and fun character to make, was done for a topology study for animation ready models, hardest thing was getting good reference images.

    sosensible

    Has to be cycles, more intuitive and easier to proof results before final render and composition.

  • A few 3D models I created in Blender

    <img src="https://dl.dropboxusercontent.com/u/54307246/Uploads/cruiser_guitar_sml.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/54307246/Uploads/samsung_camera_sml.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/54307246/Uploads/Adipose_sml.jpg" border="0" />

  • Ok not checked out tulamide's version yet but I had a go as I like these type of challenges.

    The code is broken up into functions which I hoping will make it easier to understand. The code that creates the hex grid can be changed to create any number of rings by changing the hex_ringTOTAL var.

    The code for the shuffle only works correctly for hex circle grid with 19 tiles. The shuffle works by creating a table of data.. which after re-reading your post may beyond your requirements. On the upside you can shuffle the board 19 times and a tile will never appear in the same place twice.

    Its pretty compact at 46 events and the hex draw is only 16 events anyhows hopefully someone else may find it useful reading this topic

    Cap file Link:

    dropbox.com/s/c2894cf0jn7vkbf/hex_grid.capx

    Cheers

  • I'm not 100% sure on how well it work performance wise, as I feel tulamide's idea would be the best in the long run, but you could use multiple layers.

    Separate layers for exterior, interior, npc's and player... when the player moves inside you hide the exterior layer and show the interior.

    You would probably need some kind of reference/spawn point to re-position the player during the transition.

    Then use a variable "location" for the npc's that could be checked for when they are outside or in the inn to enable/disable there visibility.

    Just a thought

  • Arima

    Windows 7 Pro 64bit - Service Pack 1 and aero theme, double checked by selecting a different areo theme and got the same results.

  • Just figured out it is when you have multiple monitors, if both Media Player and Construct 2 are on the same monitor everything works fine.

    If I drag Media Player over to my other monitor I lose 20fps when testing.

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  • Also I have just found that I get the same drop in fps using Chrome when a steam chat window flashes with a new message. As soon as I stop the chat window flashing the fps jumps back up to 60.

    Again Firefox and IE are fine.

  • When I play music in either Media Player or VLC, the fps will drop to between 40-45 when testing in Chrome, if I pause or stop the music the fps will jump back up to 60.

    Firefox and IE aren't affected, and I don't have any extensions added to Chrome.

    Just thought I would mention it just in-case anyone else had come across this.