I'm learning to use Construct 2 full version.
When I want to create a game with more maps (or more levels of the game) I just build a layout with many layers, some visible at the time of starting the game and other invisible until certain situations do not occur. Now ... I find the ability to create multiple layouts, and I wonder what is this! If the layout is where "run" the game, why create multiple layouts? What it does do that? What is the use?
Look, courteous response.
(And sorry for mistranslations am working GOOGLE Translator.
Multiple layouts are used to:
Classify easily each part of the game (first potentially a loading layout, then a menu layout, etc..) each one having their own main event sheet, this is useful as you just dont need at all to have a weird deactivation of everything on some layers. Some people actually do one layout per level or level environnement.
Also layouts are used by C2 to clean up the memory between them
The question is more: why not use more than one layout really (anwser: there is no reason to not use at least 2).
Also, the free edition is limited in the number of layers per layout, but not in the total number of layouts.