Aphrodite's Forum Posts

  • You would have to store the value of the width and height corresponding to 100%

    Then you just set the width to the reference width * the percentage.

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  • Could I use this script or something else to zoom in/zoom out the entire screen gradually? Thanks.

    <div class="toolbar" style="display: block; width: 940px; height: 50px;">
    <img id="zoomin" alt="zoomin" src="./media/toolbar_zoomin.svg" style="width: 30px; bottom: 0px; left: 0px; padding-top: 10px;">
    <img id="zoomout" alt="zoomout" src="./media/toolbar_zoomout.svg" style="width: 30px; bottom: 0px; left: 0px; padding-top: 10px;">
    </div>[/code:2dlsngrq]
    

    In C2,

    System>set canvas size

    or system>set layout scale would let you zoom the game (or change the window size, which effectively can be use to resize the game when fullscreen is set to off andzoom in some fullscreen modes).

  • FGL requires us to disable ads :/

    Last time I checked, FGL was not an html5 publisher, but a middleground, you give your game to them, with their own api implemented (they have a plugin for that on C2), and they help you sell it to publishers, give you advices, and will transform their API to the publishers' API (not sure they even pay upfront anymore, as really it was just a way of promoting).

    Due to that nature, any other addvertisement method is of course not interesting to them.

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  • Could be wrong, but

    The opposite of

    A OR B OR C OR D

    is not

    (NOT A) OR (NOT B) OR (NOT C) OR (NOT D)

    But

    (NOT A) AND (NOT B) AND (NOT C) AND (NOT D)

    (De Morgan's law if I am not mistaken)

    Basically, delete the OR block on the second event

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  • mister k

    "As wonderful as money is, it's important not to make it your raison d'etre."

    "If you enjoy statistics and money more than game development, you might as well give up now. The vast majority of solo / indie game developers won't make an annual income that exceeds what you'd earn flipping burgers in McDonalds."

    Good points, I'll add that, in this case, you (not you, but the one that enjoys more the money and stats) may also just not do the game, but learn to establish a marketing model depending on existing games, so actual devs that cares can make money out of their good, well polished, work.

    Right now it seems people are more "trying things out for quick and easy money", whereas being able to make consistent money out of a real work seems like a "no go, not even worth trying duh!"

  • There are no informations about upcoming sales ever. For obvious reasons (people would wait and never pay it full price).

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  • However, keep in mind that depending on the license you have, you may have limitations (eg. The personnal license lets you make up to 5000$ as an individual, the personnal license can also be used by startups that have less than 5000 $ in their total earnings, look up the details of the license you have to know the limits as my description may be not accurate enough.)

  • I had that audio troubles too, but that webview+ is AWESOME, my physics game has even better performance than with canvas+, why scirra still not officially support it? I heard that canvas+ is not good, but if i understand it right the webview+ is apple system's webview, phonegap using it too, but cocoonjs is even better (because cocoonjs using the WKWebView instead of UIWebView).

    Could I ask a question, I though that webview+, and canvas+ are actually working with the html5 export itself, is that so?

    If so, official support from scirra of webview+ itself is actually not adding anything, and that would also mean that it would still work long term wise, as webviews are real browser engines (which scirra supports).

  • I posted on my phone, so forgot the "compliant", I understood it was not OS running in javascript (not that it could not be done, but that is not the point).

    I am not really into OS architecture, so I am not sure I understood your post, but if it is a OS Where the graphic interface is not just an addition where you still need using the command line manually, but really a part of it, then as an end user, I like this choice)

  • I think the specification got finalised recently, not sûre if that means what I think it means, but IMO it means rules are now correctly defined, so I would expect less breaks.

    However I understand your frustration.

  • HTML5 is the future BECAUSE it is truly multiplatform and that everyone can potentially do an interpreter, an ecosystem ruled by rules so you Can rely on others, instead of reinventing the wheel.

    as I said before, browsers are just a partial part of its ecosystem, browsers currently failing never means it is impossible, it just means we have to make them try harder to correct the issues.

    bugs have to be corrected, never to be worked around, and html5, css, and JS are part of a specification, not a "browser language", if we cannot make it work somehow, it would simply means that we cannot make an entire ecosystem agree on rules, which is more worrying than anything else.

    as for the jerkiness, if they cannot vsync properly, then they will have to do another way.