Aphrodite's Forum Posts

  • it's true that with bandicam I could not record the gameplay directly from within the game, the screen capture mode mode however works flawlessly, maybe I should be more documented on why it is so important to have a direct capture from the window itself but for now I'd suggest people to use their software in partial screen record mode.

    Subscribe to Construct videos now

    Also I kinda agree with ashley on that one, no game supports that one or that one recording software, but I guess if the nw.js team fixes it that is a plus.

    or perhaps an action to record gameplay directly in C2 like some emulators do but I do not see that hapenning anytime soon.

  • you have to select an object with the physics behavior, and this action will be displayed under Physics Global Settings

  • C2 still doesn't do native code, C3 probably won't either, and it outputs several files, not just an .exe.

    The community tries to help but sometimes when the questions are/seem too obvious you might end up hitting a "read this part of the manual" wall

    Can't say anything on the steam version, I don't use it personnally.

    I'd say give a go to both software with their free version first ( http://store.steampowered.com/app/227240/ , http://store.steampowered.com/app/214850/ ) and try to seek infos on their actual paid versions, potential issues and such, and then make a decision.

  • on every form control page, there are the sentences:

    "Form controls are actual HTML elements floating above the game canvas in the HTML page. Therefore, nothing can be displayed on top of a form control, apart from other form controls.

    Form controls position themselves according to the layer parallax, scale and so on. However they are not truly "in the game" (since they float above), so it is recommended to avoid using scrolling, parallax and layer scaling with form controls, otherwise the end result can feel unnatural."

    however it does not appear in the filechooser page https://www.scirra.com/manual/182/file-chooser

    thanks for reading, it is just for consistency sake

  • in both cases it scales up to the center, however when scaling down it indeed stays in the top-left corner in letterbox if the layout size is too short and unbounded scrolling is set to its default value, didn't know this was different in the case of fullscreen off though.

    due to the fact it is not consistent I'd report it (with the capx) just in case, but you would not want that centering to happen in zoom out without unbounded scrolling I think.

  • that's nice stuff you got there, particularly I liked hip hip hurry, dont know why but I thought that it would fit in a kirby-like futuristic level

  • I don't think there is a background color property for the text object, so indeed you'd have to use a sprite or a tiled background

  • according to the chrome console:

    [quote:3le08z1s]Application Cache Error event: Resource fetch failed (4) assets.indiexpo.net/html5/2146/images/dalah%C3%A4st_obj-sheet0.png

    index.html:1 Access to Image at 'http://www.indiexpo.net/html5/2146/images/dalah%C3%A4st_obj-sheet0.png' from origin 'http://www.indiexpo.net' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://assets.indiexpo.net' is therefore not allowed access. The response had HTTP status code 404.

    c2runtime.js:125 Error loading image 'http://assets.indiexpo.net/html5/2146/images/dalah%C3%A4st_obj-sheet0.png':

    If that can be of help for debugging it.

  • your url got parsed and due to your rep count, the link isn't clickable, be sure to edit your message and check the "Do not automatically parse URLs" in the options below the message so the url gets through at least so we can see your work^^ (I think that is how it works)

  • I think some cheaper phones cannot load images higher than 1024x1024 pixels properly (which implies sprites of 1022x1022), could be wrong though and the value may be different

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • on this page: https://www.scirra.com/manual/126/system-expressions

    "distance(x1, y1, x2, y2) Calculate distance between to points"

    I believe that is "two" and not" to"

    Tom

  • I think this has to do with the fact form controls are not inside the canvas, but rather part of the actual webpage (which is why they are always on top and lags when moving), so firefox may say "that is ok, that's a guaranted user gesture on the website right there". Could be wrong though, but I sincerely hope there is a better solution for this.

    also in the end I did not used the mouse object at all.

  • just tried it, it does not do it with the button object >on clicked condition, maybe by having an invisible button over your object you can trick it, will do some tests if I have time...

    edit: nevermind, invisible buttons don't work, will see if I can set the opacity to 0

    Edit2: having a Visible button with the css style set like this:

    will make it invisible while functionnal it seems with this condition

    all you have to do is to have the button over the actual thing you want the user to click and firefox seems to not mind, only tested in preview though

    Edit3: https://1drv.ms/u/s!AjkoCSebIn9Jix06aurQIbxLVv-J just did a capx to show it, it places the button over the sprite and sets its opacity to 0 when created, then it basically uses the >on clicked of the button object and firefox seems to not mind at all, result testable here: http://testing-stuff-out-open-url-firef ... alloon.com

  • Last time I checked (a whiiiile ago) if the condition was directly an ->on clicked event it worked, if wrapped in a function, it blocked it.

    So my guess is that the open url in a new window has to be a user input response. Could be wrong though.

  • it goes left according to his point of view (it goes to the left of the down gravity, so to the right of the up gravity, not sure I make much sense, note this occurs the same way with gravity to the sides), so this is the expected behavior.

    you will have to hard code the controls depending on the gravity using the simulate control actions rather than using the default controls.