Aphrodite's Forum Posts

  • OPG

    I can be misunderstanding the problem(English isn't my native language), so correct me if I am wrong:

    You want to be able to work on files to load inside arrays, but only for your convinience (so the user shall not be able to edit it).

    If that is the case, I think it is possible for you to create another quick project on C2 to have an JSON array editor suitable for your needs, then, you just put the retrieved content in a .JSON file, which you include in C2 project files, and load into arrays using the Ajax object.

    I am not sure on how to do it, but creating an easy-to-work-on array editor to make array editing simplier, then use them into the original project may be the solution to need

    If someone has a better idea, Or if I am All wrong, correct me please.

  • Well that's scary...I will be very cautions clicking peoples capx files to help them out now...

    Since mostly you don't export as exe using the capx, you shouldn't have problems with that, and if 3rd party plugins does ll that, You will need to have them first, so anyway, I don't think you should worry about debbuging a Capx

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  • As a temporary remplacement, you can check if the text is " ", then remplace it by "Spacebar" using the replace(src, find, rep)system expression, but I agree, that is annoying for displaying keys

  • It is defining the event "on called function"

    That confuses me too the first time, but you just do

    On called function "next level"

    Go to layout blablabla

    To declare the function next level basically, when "next level" is called, the actions under "on called function" will be executed

  • the actions in a event with the condition "on called function" will occur when you called the function, an exemple

    On called function "next level"

    Go to layout blablabla

    On some condition: Call function "next level"

  • If you don't take any profit from it, you can, but it should be really any profit on the page of the game (no advertisement too)

    And you should say something about Scirra and Construct 2 (there is a line in the index.html you can't remove legally, I think it is enough)

    And if really you are worried, and don't get any other awnser, send an E-mail to the support.

    Hope that helps

  • if you don't use physics, you can create a function to set the timescale of all objects you want to be stopped to 0, another one to reset the timescale of these objects

    And you call the first before you show you dialog box, and after the dialog is over, you call the second one

    Hope that will help

    aka: you don't use one unique function to do all of it, also, the freezing functions can be used for other things later

  • The wait don't stop the game, it just Wait until doing the actions after itself

    +yes, the every X seconds compare the time from the begining

  • Your bottom layer is transparent? not sure it is the problem, but I think that happen to me before because of that

    Correct me if I am wrong, but the double quote requirement should be used if you enter manually a string (as the " is understanding as the beginning/end of a string), otherwise, there is no need to double quote, since the variable is already a full string

    I can be wrong.

  • Else can't work on triggers, use is down conditions for the keys

  • Indeed, although the Game Cards still doesn't appear for me, well, maybe a matter of time for them to appear again

    Tom :

    for exemple: static1.scirra.net/arcade/games/1516/card-tall.png

    <font color=magenta>Server Error in '/' Application.

    Parameter is not valid.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ArgumentException: Parameter is not valid.

    Source Error:

    Line 50:             return new Bitmap(Settings.ArcadeGamesRootLocation + "/" + g.ID + "/game-small." + g.ImageExtension);

    Line 51:        else

    Line 52:             return new Bitmap(Settings.ArcadeGamesRootLocation + "/" + g.ID + "/game-medium." + g.ImageExtension);

    Line 53:     }

    Line 54:     public Bitmap getFeatured(GameCardSize c)

    Source File: c:\inetpub\wwwroot\Static\arcade-cards\DrawCard.ashx    Line: 52

    Stack Trace:

    [ArgumentException: Parameter is not valid.>    System.Drawing.Bitmap..ctor(String filename) +730835    DrawCard.getIcon(GameCardSize c, Game g) in c:\inetpub\wwwroot\Static\arcade-cards\DrawCard.ashx:52    DrawCard.ProcessRequest(HttpContext context) in c:\inetpub\wwwroot\Static\arcade-cards\DrawCard.ashx:108    System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +913    System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +165
  • without C2 launched, the only solution i see is to toggle Silent mode twice (so it should stop all sounds)

  • you can pin the bubbles to your character using the pin behaviour maybe

  • Don't worry, mistakes happen to everyone, and yes, If I remember correctly, Having more than one Scroll to sprite make the scrolling go to the middle of the sprites