So I've been trying to follow the tutorials where you make enemy sprite, create an event where
if player collides with enemy
then either check if platform is falling (if so kill) else player take damage.
This does not work for me! I don't understand why. I have the platform behaviour attached to my player box. The hitboxes are fine. But the "is falling" condition never activates.
I also tried another tutorial where I had to setup an animation that would fire when falling, that didn't work either. Where am I going wrong with platform behaviour?
<img src="http://i.imgur.com/gqZpwy8.png" border="0" />
Also, can someone explain to me how setting the platform's X or Y vector works? I set the vector X to -2000000 if I run into the enemy, but it knocks me back only a tiny bit. Even if the number is -60000000 or -500 it doesn't make a differenc.e