Point us to the tutorials, we can trouble shoot that for you...
It's hard to advance forward if you are avoiding certain features... (learned that the hard way)
Sending you a PM now...
I currently have one of the 3rd party plugins installed... I did go and check, and it is available there... so I guess I'll use that.
Thanks for explaining that Facebook update system...
Awesome I'll take a look!
Seems quite complicated...
I had a project a while back that it would have been handy... but I'll proly just find a work around...
Thanks anyway!
I don't mean to necro (I don't know if that's a big deal when talking about plugins)
Is this plugin ever going to be released?
I have a few questions:
Say I publish a game with the correct permissions today.
Facebook updates it's API, does it break my game? or only for new projects?
Is there a way to use a string to ask for permission instead of the current method?
Low rep? strange, you have one of those gold badges and I don't
Sending the PM with my email now...
Would something like sine work?
Use the "add to" (assuming this is a global variable)
Login works, but only if you don't try and login with permissions...
Although the Facebook plugin is broke... well, outdated I should say...
My bug report on the matter:
Glad to hear it
I'm sorry, I don't understand some of what your asking for... but should help...
Why not just use a "for each" then compare the instance variable?
Develop games in your browser. Powerful, performant & highly capable.
What platform and genre are you looking to have multiplayer?
Are you saying you want to be closer up? (still be top down?)
Or you want to drop it down, and make it 3D?
I would highly not recommend 3D right away, but Q3D does let you go 3D...