Pulstar, thank you. I did this with a visibility and fade out effect, and it produced cool looking laser or bullet trace. Another option is to use 'Laser tutorial' (https://www.scirra.com/tutorials/588/ho ... er-for-tds).
Unfortunately both ways solve only part of my problem, because I am making a platformer game, thus requiring the 'bullet/laser/trace' do not penetrate solids and bounce off from them, making the solution too complicated, from my point of view.