ankas's Forum Posts

  • The third party trace behavior would work here as well.

    It can simulate bounces.

    Can you be more specific, please? Are you talking about jcw_trace (raycast) plugin? (plugin-jcw-trace-raycast_t172320). This plugin looks very promising

  • Pulstar, thank you. I did this with a visibility and fade out effect, and it produced cool looking laser or bullet trace. Another option is to use 'Laser tutorial' (https://www.scirra.com/tutorials/588/ho ... er-for-tds).

    Unfortunately both ways solve only part of my problem, because I am making a platformer game, thus requiring the 'bullet/laser/trace' do not penetrate solids and bounce off from them, making the solution too complicated, from my point of view.

  • I am making 'realistic' game and making everything to the scale, like 100px is equal to 6 feet. In this case, the pistol bullet speed (~1,000 feet/s) is equal to ~20,000 px/s thus making the collision check impossible. How do I use 'realistic' numbers in my game?

  • no one has a darn clue huh? LOL. Am I the first person who wanted to take my animated character, and rag doll him when he falls?

    Did you find a way? I am trying to do the same - substitute sprite player animation with a ragdoll after an event (death in my case). Do not want to invent the bike.

  • This is great but is there a way to substitute the sprite animation with this ragdoll, like in the case of death? I found it difficult.

  • ankas

    It's your Mouse: Cursor is over events, they are a collision of sorts.

    I found that this is different. When I hover the mouse over the text, 'Poly checks' started to increase, while 'collision checks' remains at 600/sec.

    ankas

    You can check this by disabling them.

    I will try, thank you.

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  • Thank you for the response. I updated the link at the end of my first post. It does not look like a link though.

  • Hi, everyone!

    I have this issue: a simple menu with 5 raster images and background, collisions are set to 'disabled'. In spite of this, I have 600 collisions checks/sec and high processor utilization. What is wrong? Any ideas?

    Thank you.

    DropBox link (not sure, whether it works or not):

    dropbox.com/s/0c25tp4fhk3dwzl/menu.capx