andreluizgollo's Forum Posts

  • I hope I explained properly and it's not confusing

    Absolutely, dude!!

    Here I found the best Tutorial for you

    I'll check it out. Thanks!!

  • Nice! Even more useful! I will definitely use this. Thanks again! I'm just thrilled with all this comments xD you guys are the best

  • Nice! I was actually thinking about this, 'cause I want to add some multipliers to the score. Like doing some things in the match triggers, let's say, a 1.25x multiplier. This will definitely be useful. Can I use "round" or "floor" on other statements, or only on "random"?

    tarek2 Yeah, I ran into this problem also. It's set to choose a number every 1.2 seconds because that's the spawn time of the pillars. Would you mind explaining a little bit about this PrePick? Or just point me to some guide/tutorial? :)

  • tarek2 Yeah, just found that out after changing the random to choose, hahahaha. I haven't used else or triggers yet, but I'm gonna take a look on those. Thanks man!

  • Maverick1912 Oh, I didn't know the random expression could return a decimal! That was so helpful. I'm just starting on this whole programming thing, even though we don't actually program on Construct. Thanks for the fast answer man! :)

  • Hi guys!

    I'm working on a side scroller, a flappy bird like game. I'm currently trying to add some powerups to randomly spawn in between the pillars of the game, like on the screenshot below:

    To do this, I'm trying this events:

    But it's not working. The powerups don't spawn in the game. Anything you might think I'm getting wrong?

  • Hello guys.

    Thanks for the answers. I actually managed to resolve the problem by disabling the "reset global variables to default values", and manually resetting the ones I needed on the start of the layout. Then, I just used the same method I showed on the screenshot.

    gamecorpstudio, I will definitely check out the link you sent anyway. Thanks bro!

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  • Oh, sir, you deserve a prize. Thank you very much! :)

  • Hey people!

    I'm having trouble with the "set font color" action for text. It always shows a different color when the game runs! I'm posting a picture to demonstrate.

    It's the color on the "hardcore mode" text, not the black on the "tap to start". Full black (0, 0, 0) or full white (255, 255, 255) seem to work just fine with the "set font color" action.

    Any thoughts?

  • By the way, I did something similar with the best score, following a tutorial. I can't get it to work with the death counter, tho.

  • Hi guys!

    I'm creating a side scroller. Every time the player dies, a menu pops up, showing the match score and the best score. Then the player can restart the match and play again. In this moment, all global variables are reset to default values.

    How can I add a death counter to the menu that pops up when the player dies?

    Also, I'd like to store this value using LocalStorage, so it doesn't get lost when the game is restarted.

  • Hi guys!

    I'm wondering if there is any easy way to change characters and backgrounds of my game. The game I'm making will have a menu where you can select different "skins" for the character, as wall as different "skins" for the scenario (for exemple, a scenario where is day, other where is night, other with snow, and so on).

    Is there any easy way to change characters and scenarios without having to do a different layout and event sheet for every different scenario/different character? Kinda like just swap the images of one scenario and character to the images of the other based on what the player selected in the menu,in the same layout.

    Thanksss! :)

  • Thanks, plinkie. That helped!

  • Hi guys!

    I'm new, both to Construct and game development. I have a veeeery basic understanding of C# so I can see and understand a few things related to that on the events sheet. But I can't seem to be able to do what I want, tho.

    The thing is: I'm making a flappy bird like game, just for practice. I currently have 3 sounds: a flap sound that's played when the bird flaps, a point sound for when it passes through the pillars and a dead sound for when it collides with something. Is this last one I'm having trouble!

    The dead sound is played when: it collides with the upper pillar, it collides with the bottom pillar, it collides with the floor or when it is outside the layout ("collides with the ceiling").

    The thing is, when the bird collides with a pillar, is falls down to the ground and collides again with the floor, playing 2 times the dead sound. How can I deactivate this sound after it is played one time? I want to keep the dead sound when it collides with the floor, in case the flor happens to be the first collision.

    Help please! :)