AndreasR's Forum Posts

  • Why don't get a Personal License then? All your problems would be solved and the price scirra is charging for the personal license is more than fair.

    Moreover you support scirra to make C2 (eventually C3) even better

  • I checked your capx file & updated it.

    Capx: https://www.dropbox.com/s/in1izt3gsorv6 ... .capx?dl=0

  • Hi norab

    I guess you already have downloaded my Coin example here?

    https://shatter-box.com/downloads/const ... alstorage/

    It's fairly the same if you want to save a dictionary or an array in the LocalStorage. You just need to fill it by setting the value of to global variable to an x,y or/and z coordinate in the array.

    Then save the array via 'AsJSON' in the LocalStorage.

    I have an example for that. It's available in the store.

    https://www.scirra.com/store/royalty-fr ... torage-973

    This example includes code snippets showing you how to save arrays and dictionaries.

    Regards

    Andreas

  • Hi,

    is there a system expression like projectname but for the current platform (HTML5, Android, iOS, and so on)?

    So if the player is on Android this expression will be 'Android' as value?

    I know that C2 recognize the platform (is on platform condition).

    Thanks!

  • ludei I made a little tutorial showing how to compile and build with CocoonIO

    https://goo.gl/xhNJRb

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sorry was my mistake

  • ludei

    Thanks for your quick and good answer! It helped me a lot.

    Were can I send the .zip file with the config issue?

    Thanks!

  • Hello ludei

    I've been trying to get my apps to cocoonIO for awhile now, but I have a few questions first.

    1) What Exporter is to choose?

    I'm using the latest CoccoonJS Plugin available at Github. This is what I figured out so far (correct me if I'm wrong).

    Export with CocoonJS / Build with Canvas+

    • Cordova Plugins aren't supported then
    • I need to use the 'CocoonJSAds' plugin to use Ads, Google Play Games etc. in Construct 2

    Benefits

    • Good performance
    • Small file size

    My Question: If I want to use Canvas+, then I only can add the plugins available at 'Cocoon' (at the Plugin tab on cocoon.io)?

    Export with Cordova / Built with WebView(+)

    • Cordova Plugins are supported
    • I can use additional plugins like the one provided by

      cranberrygame

    My Question: How do I install the plugins correctly? And do I need to choose WebView or WebView+?

    2) Settings

    Everytime I export and upload the files (built with Cordova) the settings at Cocoon.io will be overwritten. Even if I delete the config.xml file before uploading.

    Thanks for your help!

  • Game Template 10 - Inventory — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/game-template-10-inventory-1103

    <h3>Description</h3><div class="deshr"></div><p>This is an example showing a possible way to make an invetory for items or powerups.</p><h3>Features</h3><div class="deshr"></div>

    • Purchase with coins or real money (Phonegap IAP Plugin included)
    • Player can purchase perks more than once (available amount will be shown in a badge)
    • Fetch & Save via LocalStorage
    • Well commented .capx file
    • Support & Updates included!

    <p>Check the demo link to see the template in action.</p><h3>Suggestions or pre-sale questions</h3><div class="deshr"></div><p>Please use the comment area :)</p>

    Use this topic to leave comments, ask questions and talk about Game Template 10 - Inventory

  • This bar isn't visible in the built version (if you have checked fullscreen at the built settings).

  • Is there such a thing? (like an include thing for usual javascript)

    Just great a event sheet called 'functions' (or whatever) and insert all you functions there. Then make this event sheet global or insert it in each other event sheet where you want to use the functions.

  • Great asset!

    But your demo link isn't working. Can you check that?

  • Hey guys!

    Is there any solution, tip, i don't know, when build my game (android) with intel xdk to have less size (mb) at the end?

    For example, if i upload and build in ludei cloud my game will be: ~12mb

    The same game if i build with intel xdk will give me: ~20mb

    I don't know why.. anyone to help?

    Thanks!!!

    Hi my friend,

    this is normal. Intel XDK is using a diffrent framework than Intel XDK has a lot of benifits, but in account of performance and file size Cocoon is the better choice up to now.

    Moreover Ludei has launched cocoon.io in beta, so you are able to add cordova/phonegap plugins also to your cocoonJS projects.

    Just check it out here: http://cocoon.io

    Just enter your mail and ludei will give you access.

    Regards

    Andreas

  • Is there any site or blog or something where I can find pixel arts to put in my game with no copyrights?

    Try this side: http://opengameart.org/

    Many arts are free for personal and commercial use, but check the license first of each item you want to use.