AndreasR's Forum Posts

  • SaveGame - Load & Save function of the current game stat via LocalStorage

    The next freebie is ready to be downloaded. Check it out here:

    https://shatter-box.com/?p=12675

  • PayPal Donation Template finished!

    The requested PayPal Donation template is ready to be downloaded.

    Get it here: https://shatter-box.com/?p=12662

    You will need cranberrygame 's plugin Phongeap PayPal in order to open the project file.

    More information can be found in the docs:

    https://shatter-box.com/knowledgebase/p ... nstruct-2/

  • Awesome, can't wait to get my hand on them. Thank you very much AndreasR .

    >

    > P.S. Good luck with your earnings, just keep it up

    >

    Yeah, I'm trying, but it's so easy to get depressed about it and just give up...

    P.S. I have a few ideas on how to repay you, I'll send you a PM.

    Sounds good

    Thanks!

  • I develop only for android at the moment AndreasR . I have a friend that helps me test my games on his device. If my games actually make me some money one day I'll buy my own. But considering I've only made 0.38 euro so far, I wouldn't hold my breath for that to happen any time soon....

    Anyway, if you're up for it I have another request for you, maybe even more important then the previous one.

    A proper save/load game system!!

    I've been using the system save&load so far, and the results are not good. I have very little control over what I can save, sure I can add the nosave behavior to objects, but stuff like variables, screen position, etc. I have no control over.

    The on save complete/on load complete actions don't seem to work properly.

    And using this way to save the game makes it very hard to update it later without having to change the save/load slot which will of course result in you losing you progress.

    I would like a flexible save/load game system where I have full control over what is saved and loaded. Think you could achieve something like that?

    I already made such a template. I'll improve it and release it as freeby

    P.S. Good luck with your earnings, just keep it up

    Regards

    Andreas

  • Uuummmm, I'd love to check it out AndreasR , but I don't have any device to run it on....

    So if someone else could test drive it that would be awesome. As for me I'm just gonna wait till you put the code up so I can take a look at it.

    Do you normally develop for iOS? Or only for web? Because the template I made is only for mobile (iOS / Android).

    I haven't found a PayPal Plugin for C2 for Web use. If you have one, please provide me the link

    I will finish the docs, upload some screen shots and the source code. Should be done till friday!

    I'll inform you here.

    Regards

    Andreas

  • Great! Can't wait to see what you come up with, I'm very excited.

    Thank you mate.

    Hey

    I'm already done with the PayPal donation template.

    Please check this app and let me know (note that the app is fully working, so if you make a donation it will be real money).

    https://www.dropbox.com/s/cye9hx707bkrcrn/paypaldonation.crosswalk.arm.201508124028.apk?dl=0

    If you have any suggestion for it let me know. If all is fine, I'll release the source code on shatter-box.com!

    Regards

    Andreas

  • Hello Pode

    Is there a way to scale the content of the Iframe with the iframe size? At the moment when I change the size of the game the content remains on the same size, but the Iframe window scales down or up.

    Thanks!

  • Hi AndreasR I checked out your shatter-box site, very cool mate. Thank you for all the awesome free work you did/do for us.

    My suggestion/request, if you want to tackle it, is a paypal donation button/system within the game that gives the player the option to donate whatever ammount of money he wants($1 minimum lets say). And of course after he donates he is presented with the choice(yes choice!, this means he can decline) to remove ads.

    This would be much better, in my opinion, then having to deal with set ammounts and dozens of different tax rates for each country like you would get when using the iap.

    Hi VIKINGS

    I like your idea

    Regards

    Andreas

  • Hello,

    I want to increase my freebies availble on shatter-box.com. Now is your change to suggest something you need. And if it is possible for me I will code it in C2 and release it for free.

    I have expierences in

    • CocoonIO / CocoonJS (Ads, IAP, Leaderboard)
    • Arrays and LocalStorage
    • Functions
    • Crosswalk & Intel XDK

    So if you need something like a HighScore function based on LocalStorage or something else, reply here

    List of freebies in queue

    These are the freebies I'm currently working on.

    • Worms Multiplayer Clone
    • Waiting for new suggestions

    List of freebies requested by you

    These are the finished freebies.

    Support

    For support please visit our forum here: Support

    Paid Jobs

    I'm also available for affordable freelancer jobs, just send me a PM or drop me a line here.

    • I code it first, if you satisfied you pay and I'll deliver the source file
    • Only fix prices (no hour based work)
    • Free Support & Bug fixes

    Note: Customer must provide all needed graphics, due the fact that I'm no illustrator.

  • Good afternoon people. My problem is this: Within the construct 2 my game works perfectly with WebStorage, but after compiling the coocon js, the ludei site, this record sistem no longer works. Can anyone tell me if I have to mark some option or configure anything by ludei to be able to operate the WebStorage. Thanks in advance.

    For this we would need more information or a simple capx example with your Record function.

    I also would recommend to use LocalStorage instead of WebStorage in the long run.

    Regards

  • Great. Thank you very much again for all your help AndreasR .

    You're welcome!

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  • Good points.

    I will create a capx example for Ashley and I will make a bug report coming weekend.

    Regards

    Andreas

  • Awesome work AndreasR thank you very much for figuring out what the problem is. Now do you have any ideas/suggestions/advice/etc. on how I could get it to work properly with overlap set to no?

    At the moment I have no clue how to fix it. I guess cranberrygame will have a look at it when he has time.

  • I'm ready to publish my new game and compiled it using Crosswalk 14 in Intel XDK.

    Trust me when I say, I AM 100% SURE that it's not in "Shared" mode, so that's out of the window.

    On my phone the game installs and runs properly without the image prompt you see below.

    On my tablet, however, this dialog appears (img below).

    The size of the game is around 30mb, so it's definitely not in shared mode, and im using the same APK for both the phone and the tablet.

    Is intel XDK or crosswalk shoving down our throats this mandatory runtime?

    I just compiled a game with Intel XDK and it works on my end.

    I checked Embedded Version 14 at Build Settings.

    Regards

  • So I made some tests. These are my results so far.

    1) Test Setup

    • AdMob Overlap = Yes
    • Show banner at bottom

    Result:

    It works like it should, the banner will be shown on the bottom of the layout.

    2) Test Setup

    • AdMob Overlap = No
    • Show banner at bottom

    Result:

    The banner ad is shown in the center of the screen even if it's set to show on the bottom of the Layout. So I guess the layout where the ads are shown is shifted upwards.

    3) Test Setup

    • AdMob Overlap = Yes
    • Show banner at top

    Result:

    It works like it should, the banner will be shown on the top of the layout.

    4) Test Setup

    • AdMob Overlap = No
    • Show banner at top

    Result:

    The banner isn't visible on the layout, that's maybe is caused by the shifted ads layout.

    Android Files

    I compiled to version, once with setting overlap to no and once with overlap to yes.

    APK Overlap yes: https://www.dropbox.com/s/6qbymkqjjknuia8/admobdemo2.overlap.yes.apk?dl=0

    APK Overlap no: https://www.dropbox.com/s/87edb2x6k4c7voz/admobdemo2.overlap.no.apk?dl=0

    Just use the Bottons to switch between top and bottom.

    The question now is what this bug is causing. I'm not sure but I guess it isn't Construct 2, but maybe the AdMob plugin. I tried the the plugin developed by cranberrygame (Phonegap, Cordova isn't working at all on my end)