AndreasR's Forum Posts

  • AndreasR

    I need to sell 3 products in the game, that could be purchased again, and add advertises and the option to pay for removing them.

    A guide would really help me a lot men. All this different information can get confusing. I would appreciate it : )

    Sure, I'll work something out later. My webserver has some issues at the moment, so I'll need to fix this first.

    I'll keep you posted here.

    Regards

    Andy

  • so frustrated. The CocoonIO website is very annoying. Sometimes the Project Settings get reset when you drop in a new Zipfile. I'm not sure how I got it to work before - I don't remember the settings, but now the game will not compile. I've been trying for 2 days. This is a terrible workflow.

    COMPILER ERROR:

    /workspace/platforms/android/gradlew: Command failed with exit code 1 Error output:

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':transformClassesWithDexForArmv7Debug'.

    > com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536

    The settings get only reseted if you forget to delete the "config.xml" file coming from C2. That's not an issue from cocoon.

    I'm running a cocoon support forum (and I'm also moderator at the cocoon forum), please if you have any issues with cocoon, post it here.

    https://shatter-box.com/forums/forum/9-cocoonio/

    Thank you!

  • AndreasR Cool. The ebook also talk about in-app-purchases? If not, you have another good content about it?

    Hi,

    not in detail. What you gonna need to know? I can make a guide for it.

    Regards

    Andy

  • Hi cranberrygame

    is it possible to add timing tracking to Google Analytics?

    It would be great to track the app & loading speed with it.

    Thank you!

  • What cocoon version have you set? Latest?

    If so, please try "2.2.0-beta" (just for testing, not for a live version)

    Regards

    Andy

  • Well then I have even more of a reason to want the aforementioned functionality, because now I have to watch out for pop ups interfering with other pop ups.

    But come to think of it, and considering your question, a dedicated layer may not be the best idea. However, a “stop touch” setting in every layer’s properties would do the trick. I’d just tick that for any layers that are used for UI and be done with it.

    Actually a good thought, +1

  • Were you able to install the signed APK outright just like the unsigned on your phone? A lot of people have trouble with this judging by the online posts. I'm assuming when you sent the game to review sites, you sent them the signed APK?

    Yes I'm able to install the signed apk. If there is already the same app installed with a diffrent key (or no key), then remove it first.

    For Google Play, always upload a signed one. As far as I know you cannot upload a debug or unsigned apk at all.

    Regards

    Andy

  • Yup, it's super weird.

    Question: Sounds like you opted out of Google signing technology? If so, did they make you upload a signed APK? Or could you upload one in debug mode?

    I'm using Cocoon to build my apps. There I uploaded my keystore file. Then I get a already signed apk file which I upload to the play store.

    Yup, it's super weird.

    Question: How did you do your signing? I know how to do it via Adobe Phonegap with the self-generated JAVA key, but that may be part of the problem also. There's something called Monaco out there which claims to be able to do signing for you? Not sure I trust it though.

    Like mentioned above I do sign my apk directly at Cocoon. Before I used "APK Signer". It's a free tool available here.

    https://shatter-box.com/knowledgebase/a ... pk-signer/

    Hope this helps you.

    Regards

    Andy

  • Hi, Andreas.

    I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

    I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

    Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

    Any other reliable signing ways out there? As originally the APKs are built in debug mode.

    Hi,

    I'm not sure about this, because I do not use the Google Signer.

    However If you sign it with Phonegap and at Google, it might conflict.

    So I recommend to either use Phonegap or Google for signing.

    Regards

    Andy

  • emoticon it is not possible to look at the image and I do not have the plugins to open its capx.

    1. HTML object does not have the function Go to URL.

    2. Who trigger the C2 function is the latest plugin added - when is triggered you are asking the same object to load the URL.

    One way around this is to first add the HTML plugin and finally the iFrame. capx

    [quote:3b548z4u]

    New version 1.39 (Jun 25, 2017)

    Download - For compatibility error with old projects

    Somehow the download link is not working on my end.

    Can you check this?

    Thank you!

    Edit: Was an issue on my end, thank you!

  • >

    >

    > Hi,

    > just go to your cocoon project settings -> android -> Set multidex enabled to Yes.

    >

    > Regards

    > Andy

    >

    I get the same error with Multidex set to yes or no. Only way I get it to go away is deleting the plugin, maybe I should try the Cocoon Google plugin instead? Just kinda weird cause Cranberry game is working fine on my iOS builds with Game Center.

    Yes try the Cocoon Plugin. I always use those plugins and they are working fine for me.

    iOS works diffrent then Android in account of the plugin SDK.

    Regards

    Andy

  • Having problems with the Cordova Game plugin when compiling with Cocoon. My compiles work fine building for iOS but when I build for Android I'm getting this

    COMPILER ERROR:

    /workspace/platforms/android/gradlew: Command failed with exit code 1 Error output:

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: /workspace/platforms/android/src/com/ludei/injector/android/InjectorPlugin.java uses unchecked or unsafe operations.

    Note: Recompile with -Xlint:unchecked for details.

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':transformClassesWithDexForArmv7Debug'.

    > com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/zzabs;

    Any ideas cranberrygame ?

    Hi,

    just go to your cocoon project settings -> android -> Set multidex enabled to Yes.

    Regards

    Andy

  • does this support construct 3?

    Hi,

    not yet because the used plugins aren't updated to the new sdk.

    Once this is done, I'll add a C3 version to it.

    Regards Andy

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  • >

    >

    > try to zip it with winrar.

    > Also see here, please: https://shatter-box.com/knowledgebase/c ... -your-game

    >

    I zipped it with winrar, and as i said the link you gave me is the one I used to try to export my project ^^'

    I checked many times the video and the step by step tutorial and I think I do the exactly same thing :/

    I took the plugin, used cordova to export, checked the same option, delete the config file, made a zip with winrar, and I have this error :/

    Can you share the zip file you were trying to upload here?

    So that I can check it?