AnD4D's Forum Posts

  • Thanks R0j0!

  • Sorry, but could you tell me where to look? Tat age doesn't appear to say which section it is in. I've tried system, and the object, for both conditions and actions and can't see it anywhere.

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  • Hey,

    I'm looking to count how many of a certain object are left on the level so that when the number = zero, the exit will appear.

    Any help would be much appreciated.

  • What type of rope/string? Will it be for flicking or dipping? Can you try using a sprite that gets longer? Origin on one end and action pointwith hook on the other.

  • Is it possible to do leaderboards on mobile apps without using playtronics?

  • Woot!!! Got it working! 26fps, is still too slow for what I want, but it's better than the 2fps I was getting from PhoneGap and the blank screen from AppMobi. However, it's not an app, is it? It just seems to play it from its own personal browser. The website talks about uploading to the store, but I cant see how...

  • Thanks Ashley! I'd rather not have to struggle to re-make what I already built so easily in Construct 2.

    With Cocoon, I get up to the register bit and it keeps telling me I'm using an invalid email address. AppMobi doesn't seem to work at all. Black screen... :(

  • Think I should switch over to MMF2 then? I do have the iOS and XNA exporters, but it's so problematic to work on. My game at the moment is around 64 lines long. If I were to make the same in MMF2, it would be over 200, I reckon, take me a lot longer, and not look as good :(

    I LOVE CONSTRUCT 2 PHYSICS!!!

  • So does Cocoon create apps? I really don't get on with the website or app. Very user-unfriendly I find. No idea why it thinks all my email addresses are invalid.

  • Ah, thanks a lot as always Yann! That looks like it got it. The only problem I see now is that it occasionally shows a .3 instead of a normal number when it's in double digits. Seems random, and I can't pin point when it appears. Time to look to using this in a leaderboard soon methinks :)

  • Mmmm... Physics...

  • When I try to use Cocoon, it just says "Oh noes! Invalid email address" despite what I put in... Very odd. If I delete the particles, I can get 16fps, but I kind of expect more. The particles rate can be lowered to 50, and it accepts it, but 11fps is crazy. I keep thinking it should be determined by the hardware. My ipad 3 is getting shocking speeds, and yet it can play games like Infinity Blade.

    I have no idea what I'm doing with Cocoon. Does it create apps, or just allows you to play games?

  • I think I'm doing something wrong. It's showing 3 digits now going extremely fast, all the way up to 999, so I guess it's working, but I'd really only like to show the first 2 digits out of the 3.

    right("00"&Minutes,2)&" : "&right("00"&seconds,2)&" : "&right("000"&Milliseconds,3)

    Eventually I am to turn this into a leaderboard score, so hopefully it'll work!!!

  • Just tried deleting the 2 large sprites, and the game still runs slowly. Maybe it's the high resolution. 2048 x 1536 a little too high? It's being made for retina displays though, so I'm not sure what to do about this.

  • Hi All!

    I've recently started a new project, specifically aimed at being played on a mobile, and designed for the iPad3 retina. On the pc browser, it's running great. Nice and smooth, showing 60fsp. Thing is, when I try it out on my PC at work i5, should be more than capable, it's quite slow, averaging 22fps.

    It has one particle system, Box2D physics, etc. The only thing I imagine may be slowing it down are the large sprites. The background is the full 2048 x 1536 pixels, but is only 111kb in size. The second largest sprite is 980x980 (71kb). Are these two items the ones slowing it down?

    I doubt it's any surprise, but when I preview the game on my iPad, it's very slow indeed. Maybe around 2-5fps.

    I've also tried exporting to my android samsung galaxy s3 (quad core) to see if it has any luck. AppMobi doesn't work at all (just a blank screen), and PhoneGap works, but shows very slow... and isn't centralised on my phone screen, but I don't mind that too much as it isn't designed for widescreens.

    Also looked at Cocoon, but their website confuses the heck out of me, so I quickly moved along.

    Any advice to improve speeds would be greatly appreciated.

    I have considered making the game in MMF2 instead, but at the moment, Construct 2 seems more capable.