AnD4D's Forum Posts

  • Interesting... how did you do that? You have 3 local number variables, but they do not appear to be tied to anything. Can you perhaps try generating Global Variables instead, and using them in the expression? Just right click in the event editor and click on add global variable.

    Do you know how you made those local variables? I can add more to your event editor, but cannot add a new one from scratch.

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  • OK, I've changed that... but when I click on tiles to change their colour (for now to just a red square) it's jumping all over the place and changing different squares. This leads me to believe the array isn't correctly linking to the tiles.

  • Hi guys,

    1) I'm trying to set up a level editor which will allow me to build a level using an array and my mouse. It'll start off with a black screen, and provide me with tiles to select on the right hand side of the screen. I will then pick a tile and start painting my level.

    Once this is done, I then want to be able to save the level I have made into an array, save it, and call it later.

    Please see my CAPX so far. CLICK HERE

    This is based on

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    , and I have looked through the FAQs and searched quite a few times. My brain is telling me that the basic editor that I have set up is correct, but for some reason it isn't working (my brain or the software <img src="smileys/smiley36.gif" border="0" align="middle">).

    2) In any case, I wish to be able to expand on this at a later point, and eventually have a level randomly generate itself, but in a clever way with transitions, for example, water will not just be a square - the system will recognise water tiles, and surround it with edges, or gem blocks and bleed off into the surrounding dirt. This data will then be stored indefinitely until it's needed.

    3) Finally, the idea is to be able to use the path finder to have units navigate the terrain even as it's being changed.

    I wish to have a better understanding of arrays, and see how the system knows which tile correlates to which point in the array.

  • Hmm, this would interest me too... let's have a think...

  • I love C2! Such a breeze to make games in. It's just once finished, I can't get them where they're going to be played - EXE, Android, iPhone, XNA. I'm currently planning a new game as I'm tying up a game I've been working on for the last year or so... but I think I may have to try a different engine.

    Big shame, as it's harder to develop for, but in the long run I think it'll be the best choice. Hopefully by then there will be native exports, rather than additional expenses.

  • In that case, I'll give it a go!

  • Nope, not giving away my number ^^

  • Well, post it! I wish to see it!

    *SIGH* Would you all like to see the unfinished version with the lame music which I will most likely be replacing? <img src="smileys/smiley11.gif" border="0" align="middle" />

    Or I can keep working on it to get it in a state I'm happy with? <img src="smileys/smiley32.gif" border="0" align="middle" />

    I can show you it so far, but I'm not too pleased with the music... not pleased at all really.

  • PM'd! The video can be changed and tweaked to peoples preferences anyway. I'll just post up on here a private link to the video so people can give feedback :)

  • Waiting anxiously!

    LOL! Sorry guys, I'll try to get this finished this evening. I was stricken with man-flu a few days ago, so obviously I'm at death's door. Taken me a lot longer than expected. Also, I'm not 100% sure on the music I've selected, but it seems better than the others I've looked at, and it's royalty free so it can be used anywhere.

    Stay tuned!

  • Cheers! PM'd you back!

  • Phew, nearly done with this... Just Droid Ball to add in, and then I'm done. It's tricky getting decent gameplay when I'm trying to control both ships on my own. I wonder if the wife'll help... Nah, that would look worse...

  • Hi guys,

    When I import my FLAC music, it converts it to M4A and OOG. Now this isn't much of a bother, but each file is around 1mb in size. I'm trying to keep the file size down to under 30mb so I can use Cocoon, but I'm just over at 31mb. Does anyone know why 2 kinds are needed? I assume its in case I want both Android and IOS, but I'd rather have a choice when exporting so I can keep file sizes down.

    Does anyone have a decent way of sorting out music for mobile games?

  • I love my Steam account. I have dozens of games on there, and I love that they all come to one place. In fact, I try not to buy games that don't link to Steam. The convenience of having them all in front of me is just great, rather than searching through a pile of CDs, or looking through my emails for other codes and download links. It's also very secure, so I have no complaints.

    Voting something down just because you dislike the ideology of Steam is just daft in my opinion.

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