AnD4D's Forum Posts

  • Ahh, nice!

    Thanks ramones!

  • Without CAPX one cannot help you

    Seriously? It would take less time to create it than it would to upload it, seeing as it's already in the examples folder.

    https://copy.com/4HFigE8IrfzT

    *EDIT* My mistake - I forgot to mention I was using the lighting example.

  • I was messing around with the new lighting system, where it's already set up to have the light source set to the position of the mouse.

    I then added in a simple piece that would rotate the layout.

    Every tick - Set layoutAngle to layoutAngle+1

    The light simply doesn't follow the mouse cursor anymore. I've tried using absolute in the hopes that that works, but sadly not.

    Is this even possible with rotating layouts? It seems to base the position on where the mouse cursor would be if the screen wasn't rotating.

  • :) at least, with the last release I can't see him on the list at all

    Lol! Strange that as soon as he's publicly called out on it, he fails to appear.

  • Updated your graphics card?

    Also, you haven't followed the instructions for bugs. A capx might be useful. do you have a second machine to try it on?

  • not really... for the recent releases, I were always close to the lightning draw.

    I'm usually at work, when a new release is available, my browser just triggers me that I got a new message on twitter, I click that little bird in my browser see that it is scirra, click the link, hit the download button and done.

    If you can do that 7 times in a row averaging 4 seconds with that method, I'll fund your next game. Especially seeing as Ashley or Tom actually need to post to Twitter when it's uploaded... which is usually a few seconds after it's been uploaded. 30 seconds, I can understand. 4? No chance, unless you were lucky.

    Nobody is THAT lucky.

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  • The release notes states:

    "Avoid placing radius-based lights very close to, or even over, shadow caster objects. The algorithm can fail to render a full shadow in this case."

    The image above shows the distance my light source is away from the wall. I also have a light radius of zero (anything higher, even 1, causes worse results).

    I'm happy to have this... but at the moment I can't use it for anything other than effects, such as the god rays as shown in the op. Is this as good as we can expect it to get? I was getting better looking results with paster, but it killed the frame rate. This doesn't give great results all the time, but the speed it runs at is beautiful.

  • Could also be that he is an active twitter follower... I managed the lightning draw with the last release, as I have a plugin in my browser which instantly notices me of a new tweet... saw it, clicked the link and downloaded.

    7 times in a row? Most approximately around 4 seconds? That's some very unlikely fast reactions.

  • Either way the download race has always amused me, I think it's great fun!

    I think it's great fun too! But only if it's fair. Reputation is a good way of letting people know at a glance how much they use the software. This aruche is a newbie that's taking advantage.

  • Looking forward to how this turns out in the stable release!

  • I just want the light to create perfect shadows, meaning if the light source is behind a wall, the light doesn't appear on the other side (as shown in my image. I find that if I set the light radius set to 0 I'm still getting shadows and light appearing where they shouldn't.

    I also want to have the light set to 15 so I can get soft shadows

  • Man! Love this plugin... but the way it is atm, I can't make the game I want to make!

    Also, I kind of need WebGL for what I want it to do... and atm I can't use that...

  • Hmm, to get it to work the way I want, I have to set the light width to 0... but then I can't get soft edges. Strange.

    The colour changes are in the events... "Set Shadow Colour"

  • That's what I thought too... but the light is 15pixels, and the sprite of the light is 30 pixels... and I have a clear gap either side of me... Odd.

  • I'm not sure I understand what I'm seeing with the shadow system... Has anyone tested out the penumbra example?

    If you position your light source where I have, do you also see the light appear? I'd have thought it should go on forever, so it shouldn't appear at all!