AmpedRobot's Forum Posts

  • This is from the manual.

    "Is between angles

    True if the object's current angle is between the two given angles in degrees. The first and second angles must be in clockwise order. That is, Is between 0 and 45 degrees is true if the object is in a 45 degree area, but Is between 45 and 0 degrees is true if the object is in the 315 degree area from 45 degrees through 0 degrees."

    I don't know how to read that other than it includes bookend angles.

  • Wrong.

    Check the manual.

    Per the manual, the in between condition is supposed to include the bookend angles.

    I can quote the manual in a sec.

  • What you replied makes no sense man. At 271, the ship can veer off screen.

    That's the whole point of the limitation.

    And it does seem to be some kind of bug unless someone can point out a mistake in my coding scheme or suggest one that actually works.

    My ship orientation in this instance is 90 degrees counterclockwise versus default, so 270 as default.

    Here's the official C2 degree chart for you spatially challenged gents.

    http://www.darksunpictures.com/public/degree_chart.png

    Just kidding! I'm spatially challenged. Well, when getting back to this I was, so I had to map it out and test in game. (It made perfect sense to me the first time I did this.)

    And the conditions seem to be right as far as the degree limitations.

    Remember, the whole point of this is custom boundaries and not letting the ship go off screen with touch controls depending on angle.

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  • plinkie, my man, or should I say Ashley in disguise? :p maybe not.

    That won't work because it will allow the ship to go off screen.

    At 271 degrees at the lower screen edge it tips past the line.

    I can upload a degree chart, been looking for the marked up one.

  • Ashley

    Any news on this?

  • How about this.

    I renamed the file.

    Just tested the link.

    It works (other one did too unless the server was acting up).

    http://www.darksunpictures.com/public/touch_bug.zip

  • Ashley

    At most 19 events could be taken out of that (F control and L control). You can toggle those groups disabled if it helps. But everything else is necessary to replicate the bug.

    Ship orientation is necessary in there, so you can test, that if you change the angle just a bit up, then R control works, but it should work at the default 270 degrees w/ the coding scheme.

    But the bug appears also when utilizing the other controls at the upper screen boundary when you flip the ship around.

    So drag it up at default 270 degrees. Flip it 180 by touching outside on screen, and then try left right, and again, bug appears.

    So I really don't know what you want me to take out of there or if anything can be taken out without testing comprehensively.

  • The forum software keeps truncating the link.

    File name is: VARIABLE_CLEANING.zip

    Location is: http://www.darksunpictures.com/public/

    So if you combine that and paste in browser, download should begin.

  • Ashley

    Reposting this here because Ashley closed this immediately.

    between-angles-detect-touch-bug-c2_t196912

    I don't understand how a founder can be so rude and dismissive about a simple bug or maybe a coding scheme error/imperfection.

    I cannot design a simpler capx because this is the control system and things work together, all the conditions have to be tested comprehensively together.

    It's really rude to say "I don't feel like going through all your events." And there aren't that many and the problem is isolated to a very small portion.

    Still, from coding, I know the whole should be submitted.

    But to make this even simpler, because our founder appears to be really overburdened, what appears not to be working is in Line 140.

    Basically make ship go down to lower boundary and once at lower screen boundary it won't go right at the default angle of 270, even though it should.

    So I don't think 1 bug in a finished game in 4 years is too much to ask for.

    P.S. I'm a novice programmer, so the problem maybe in the coding scheme.

    -----------------------------

    Problem Description

    Designed a touch control system for the ship, but it glitches always at boundaries (top and bottom).

    Ship has invisible drag controls (L R in pylon area, and F [forward] B [back] located a bit behind the ship.

    To see bug, drag ship down with finger (grabbing invisible area behind the ship) all the way past taskbar to hit bottom boundary. Ship will still be at original 270 degree angle (can test this w/ textbox). R control (dragging right pylon w/ touch or mouse click) won't work at this position (the mas lower boundary), even though it should, as the condition includes the 270 degree angle for R (right) control to work and between angles includes the indicated angles per manual.

    A similar thing happens when ship hits upper screen boundary. (I have custom boundaries).

    In this slimmed down (no sprites, mostly no unnecessary variables) version, ship will also glitch and go past upper boundary, which does not happen in the full version. Not sure what happened.

    Attach a Capx

    http://www.darksunpictures.com/public/V ... EANING.zip

    Description of Capx

    touch/mouse click control system for ship object from Dark Sun game

    Steps to Reproduce Bug

    Step 1 - drag ship down w invisible control behind ship past task bar to hit lower max boundary

    Step 2 - drag right pylon to right - WON'T let you even though ship is at 270 degrees; thats the bug

    Step 3 etc. - similar thing happens at upper right boundary

    Observed Result

    ____ What happens? ____ its above

    Expected Result

    ____ What do you expect to happen? ____ its above

    Affected Browsers

    Chrome: (YES)

    Edge: Yes

    don't think anybody uses anything else

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 10 all packs uptodate, but Windows 7 and others should have the same bug

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    Construct 2 R 245

  • Problem Description

    Designed a touch control system for the ship, but it glitches always at boundaries (top and bottom).

    Ship has invisible drag controls (L R in pylon area, and F [forward] B [back] located a bit behind the ship.

    To see bug, drag ship down with finger (grabbing invisible area behind the ship) all the way past taskbar to hit bottom boundary. Ship will still be at original 270 degree angle (can test this w/ textbox). R control (dragging right pylon w/ touch or mouse click) won't work at this position (the mas lower boundary), even though it should, as the condition includes the 270 degree angle for R (right) control to work and between angles includes the indicated angles per manual.

    A similar thing happens when ship hits upper screen boundary. (I have custom boundaries).

    In this slimmed down (no sprites, mostly no unnecessary variables) version, ship will also glitch and go past upper boundary, which does not happen in the full version. Not sure what happened.

    Attach a Capx

    http://www.darksunpictures.com/public/V ... EANING.zip

    Description of Capx

    touch/mouse click control system for ship object from Dark Sun game

    Steps to Reproduce Bug

    • Step 1 - drag ship down w invisible control behind ship past task bar to hit lower max boundary
    • Step 2 - drag right pylon to right - WON'T let you even though ship is at 270 degrees; thats the bug
    • Step 3 etc. - similar thing happens at upper right boundary

    Observed Result

    ____ What happens? ____ its above

    Expected Result

    ____ What do you expect to happen? ____ its above

    Affected Browsers

    • Chrome: (YES)
    • Edge: Yes don't think anybody uses anything else

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 10 all packs uptodate, but Windows 7 and others should have the same bug

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    Construct 2 R 245

  • There is a way to integrate expansion files with Cordova, but it looks pretty complex and not sure it can be done with C2 or C3.

    Any plans to integrate this on the horizon?

    Basically to enable people to make games past the Google Play 100 mb limit, out of which more than 50 megs is OS integration like Android.

  • Thanks.

  • Were you able to install the signed APK outright just like the unsigned on your phone? A lot of people have trouble with this judging by the online posts. I'm assuming when you sent the game to review sites, you sent them the signed APK?

  • Yup, it's super weird.

    Could you tell me the specifics of how you went or go through this process either here or by pm? How would I invite you to gmail chat?

    Basically, it's my first time going through this process and Google support is not the greatest.

    Question: Sounds like you opted out of Google signing technology? If so, did they make you upload a signed APK? Or could you upload one in debug mode?

    Question: How did you do your signing? I know how to do it via Adobe Phonegap with the self-generated JAVA key, but that may be part of the problem also. There's something called Monaco out there which claims to be able to do signing for you? Not sure I trust it though.

  • Hi, Andreas.

    I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

    I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

    Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

    Any other reliable signing ways out there? As originally the APKs are built in debug mode.