ammintak's Forum Posts

  • HI!

    I have three layouts in the game where one is introductory, and the other two are separate minigames (you can start whatever you want first)

    at the two mini games I put two variables for two different scores; when you are in the first layout, the introductory one, the summed score of the minigames should appear.

    I tried to create a variable that has the sum of the two variables of the two layouts but it doesn't work; I created a global variable that I also inserted in the two minigames invisibly (visible only in the introductory layout) but that doesn't work either.

    how can I do?

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  • I inserted my own font into the game. when viewing it on a mobile phone with the qr code, it changes it for me. how can i link the font in the game? or in any case when I export it, will the font be linked automatically?

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  • Hello,

    I need to make a game that has several (news) sprites when starting the layout that can be moved around with touch.

    Within the game you can move the sprites, read the news and decide which ones to delete and which ones to keep.

    How can I do?

  • HOW CAN I MAKE DIFFERENT ENEMIES SPAWN (IN MY CASE IT'S DIFFERENT PHRASES) WITH THE SPAWN ITEM RANDOMIC?

    Help me please!!

    how can i make different enemies spawn (in my case it's different phrases) with the spawn item randomly?

    I'm making a game about fake news and I should make several sentences spawn (in my case they are the "enemies" of the game) which the character will then have to shoot down with bullets.

    I'm doing a game for my university thesis on fake news. it should be a revival of space invaders only instead of enemies there is fake news

    how could I do?

  • I have to make a second part of the game where various news items appear in png (loaded as sprites) and with the mouse I should be able to move them to be able to read them and then click if they are fake news; when a real news is erroneously clicked, other news should be added. could someone help me please?

  • yes, i mean that. I'm doing a game for my university thesis on fake news. it should be a revival of space invaders only instead of enemies there is fake news

  • I would like them to appear only once though, not multiple times. They are sentences ("fake news") that must be practically destroyed. Being that they are different sentences therefore, I have to appear only once

  • how can i make different enemies spawn (in my case it's different phrases) with the spawn item randomly?

    I'm making a game about fake news and I should make several sentences spawn (in my case they are the "enemies" of the game) which the character will then have to shoot down with bullets.

    how could I do?

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  • Hi.

    I don't know if this is the correct form for the question, I'm new here.

    I recently got this error:

    Error report information

    Type: assertion failure

    Message: no display text to parse

    Stack: Error at ta.OTa (https://editor.construct.net/r317-2/main.js:973:289) at window.assert (https://editor.construct.net/r317-2/main.js:889:353) at window.SSa.OTb (https://editor.construct.net/r317-2/projectResources.js:1457:530) at Object.aB (https://editor.construct.net/r317-2/main.js:537:86) at zca (https://editor.construct.net/r317-2/main.js:214:293) at xca (https://editor.construct.net/r317-2/main.js:214:68)

    Construct version: r317.2

    URL: editor.construct.net

    Date: Sun Dec 25 2022 19:00:17 GMT+0100 (Ora standard dell’Europa centrale)

    Uptime: 2.7 s

    Platform information

    Product: Construct 3 r317.2 (stable)

    Browser: Chrome 108.0.5359.125

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: it-IT

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    after I changed the language on construct and it doesn't give me the possibility to open any project except in Google's incognito mode, only that the latter lets me access only as a Guest, of course. how can i solve?

    Tagged:

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