amariscal's Forum Posts

  • Thank you very much, i contact with you now. Thank you!

  • Hello, my name is Adrian Mariscal.

    I'm from Spain, and I write through the translator of google.

    On this day I was approved as Nintendo developer.

    I received the news that construct 2, is included in his version the option to export R159 on Wii U. However I do not see anywhere. I do not see options to create events using the gamepad Wii U.

    Can anyone give me information? Regarding the privacy policy, there is no problem as I am developer nintendo from the day today.

    I want to launch a first draft for Wii U and need information.

    Also I have to say that I do not have even the payment of license Construct 2, because I dont have a means enough econocmios now to acquire, however if I really want to work on wii u.

    Can you help?

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  • Wii U exporter run in the construct 2 trial version?

    Thanks

  • <img src="http://imagizer.imageshack.us/v2/800x600q90/543/u63r.png" border="0" />

    Now available for download the demo of X-Infected in Fiefox Marketplace and Google Play Store.

    In this demo we will take a look at the graphics of the game and know the first details on its history.

    <img src="http://imagizer.imageshack.us/v2/800x600q90/513/lqyp.png" border="0" />

    Although it is expected that this DEMO contains some flaws, is for the same reason as far as been released. The developer asking to users to download the demo version and report any mistake to be displayed.

    The developers have launched a campaign financing, in which asking at the users their cooperation with the project with a small donation SMS or Call

    If you are interested in contributing, you can do it from the official developer blog: mafegames-es.blogspot.com.es/p/colabora-con-la-financiacion-de-x.html

    You can download the demo of X-Infected in GooglePlay for Android or in Firefox Marketplace for Firefox OS.

    Google Play: play.google.com/store/apps/details

    Firefox Marketplace: marketplace.firefox.com/app/x-infected-demo

  • TEXT TRANSLATED FROM SPANISH TO ENGLISH WITH GOOGLE TRANSLATOR

    They have already released the first details on the upcoming release of MafeGames , is HandSports , a title which will have small mini-games based on sports like tennis , boxing , baseball , golf , yoga or simple exercises heating .

    <img src="http://imageshack.us/a/img841/9332/oq1l.png" border="0" />

    The game used the motion sensors of our devices , and besides that will be instructed by an announcer voice .

    For eg Yoga, an announcer will receive instructions for and we use the motion sensor to perform the exercises correctly . The minigame Yoga includes options besides this meditation in which we will just put our device in a particular place and listen and do the guided meditations .

    <img src="http://imageshack.us/a/img30/3006/xsa3.png" border="0" />

    We will have exercises that will help us gain muscle as directed by the announcer voice to stretching and other exercises.

    In the case of mini-games like tennis, use the motion sensor to move your character with the racket , moving the device to the right when the ball go in that direction or left.

    In the mini- golf , we will place our phone up and with the flick will hit the golf ball with our post .

    The game will have a free initial cost, but with some of the minigames blocked .

    MafeGames to set up its own API for payments monetization applications and games that will unlock these files after performing a small fee , of say 1 � although the cost may be more expensive in some areas and in others as cheaper Colombia .

    <img src="http://imageshack.us/a/img801/3685/5khv.png" border="0" />

    Options for payment are varied and we can make payments via SMS , phone call, PayPal or Credit Card .

    The operation is as follows , select the Plus + option in the game, and take us to the section MafeGames Store on the application or game in which we are, here we choose the method of payment, SMS example, we will give you instructions in the case of SMS will send a SMS with a text to a certain number (eg send tEXT to 997 676 ) and receive a code to our mobile code introduce in a box and we'll automatically unlocked the Plus + options.

  • helpme please

  • Acelerometer with Touch Objet is compatible on export OpenWebApp to Firefox OS?

  • Websocket is compatible for Android Export using Crosswalk?

  • Thank you very much, we're glad to know that you like the project. I am from Spain. If you have interest in learning about any of our projects in the future, please visit our official blog, although this in Spanish, you can translate it to English translator from the option on the blog.

    icontacta.blogspot.com

    A greeting.

  • <img src="http://imageshack.us/a/img707/3548/c9eg.png" border="0" />

    Text translated from Spanish to English with Google Translator - Original text: es.ign.com/forum/threads/pettyplanet-first-land-juego-indie-espanol-ya-disponible.155

    The project began with the name of Fox Crossing and suffered many changes since its now called PettyPlanet inicio.Finalmente , PettyPlanet First Land specifically in this first title of a project that aims to become a saga mobile game devices and web browsers .

    <img src="http://imageshack.us/a/img706/6788/rsuu.png" border="0" />

    Release today in English for Firefox OS and Facebook in English , will also be available on platforms like Android and Tizen in the coming days in the version in English and Espa�ol.Posiblemente have a version for Nintendo Wii U , and we have already contacted Nintendo to access your web Farmework Nintendo program .

    <img src="http://imageshack.us/a/img42/9707/vznz.png" border="0" />

    In this first version of PettyPlanet , we enter into the skin of an alien child who must explore a small world in which receive visits in real time to other players that you can do things like unlock areas of the world that require the company of another player to be unlocked , or bomb them and remove them with bombs or guns to find the planet and increase our achievements of players eliminated in the leaderboards and share their scores on Facebook or Twitter.

    <img src="http://imageshack.us/a/img32/9628/wpv6.png" border="0" />

    The game uses a system login through Clay.io as they been developed using APIs Clay.io for social functions . We can log into the game through Clay.io using an existing account Clay.io , or registering a new account using our Google , Facebook or Twitter.

    Hunting insects to buy items like a small spaceship flying over planet and chat in real time with other users of the game.

    <img src="http://imageshack.us/a/img819/1865/b3dm.png" border="0" />

    The game been completely developed in HTML5, and to set a price of $ 1.99 / � 1.89 as a starting price, which lowered vera over the months since this cost is mainly to acquire licenses payment we use the SDK to develop the game .

    Since the project was announced , we received a lot of support and interest from users and is something we want to thank you .

    You can download PettyPlanet First Land for Firefox OS devices in the MarketPlace Firefox or directly by clicking on the link below marketplace.firefox.com/app/pettyplanet-first-land

    If dispon�is a Firefox OS device you can access the game from Facebook at the following link : apps.facebook.com/pettyplanetfirstland

  • At adding ads clay.io in my project, this error appears me.

    What I can do to fix it?

    <img src="http://s2.subirimagenes.com/imagen/previo/thump_8738675error1.png" border="0" />

    <img src="http://s2.subirimagenes.com/imagen/previo/thump_8738676error2.png" border="0" />

    Full image: subirimagenes.com/imagen-error2-8738676.html

  • Webscokcet my settings:

    function init ()

    end

    OnBeat function ()

    ??

    end

    function onMessage (uid, msg)

    ?? broadcast (uid, msg)

    ?? return ""

    end

    onConnect function (uid)

    ?? return ""

    end

    OnDisconnect function (uid)

    ?? return ""

    function onMessage (uid, msg) - Called When a user sends a message

    • Uid (string): userid of user messaging server
    • Msg (string): message received

    sendto (uid, msg) - Send a message to a user by Their uid

    • Uid (string): userid of who will receive msg
    • Msg (string): message to be sent

    end

    This is the configuration of my websocket. What I search is the following:

    The player presses a button, it sends a message such as "Hello" and the second player receives this message in a text box, and can respoder, to pressed another button.

    How I can do this? I am crazy, trying to create this.

  • Thanks, but I have the following problem.

    I have to create a supplied text box in the layout, so that the message is seen in that text box, or Aug for display.

    Because, I do the following:

    I create a text box in the layout.

    When a player presses a button, Aug action: websocket send text: data: "hello"

    And then realize that: on message Set text to websocket message text.

    It does not work.

    What Aug wrong?

  • After much work, managed to create a websocket server. Now, I would like to do the Following work.

    A player presses a button and sends a text message to the other player connected to the websocket, and the second player can read and reply to the message received.

    How I can perform this?

    Thank you.

    PD:Use scrible websocket.

  • Hello.

    I have developed a game where I need to be able to send messages chat using websocket.

    In the pugin websocket, says that I have to enter an address wss :/ /.

    I have not websocket server and not know how to create one.

    Only have a normal server, ftp and mysql on miarroba.com

    Can someone help me create a webscoket server to perform this game?

    Please help.