Allbrotnar's Forum Posts

  • Cheers, having a look at it now!

    *EDIT

    Had a look and the missing CAPX is a real bummer. I think I'll be playing with it without physics on the ball and paddles.

  • Great, thanks! I'll play around with those solutions and see what works.

    This is the first time I played around with physics... It was trickier than I expected.

  • Hello,

    I was trying out some ideas by making a quick pinball game. I made the paddles rotate by placing the origin point where I wanted it, and the paddles rotate between angles correctly. So far, so good.

    However, when I add physics to them so they can interact with the ball and set them as immobile (as I do not wish them to fall), they seem to rotate around a middle point, rather than the origin. I there a way to fix this?

  • Hey, I hope you don't mind some feedback.

    First of all, check your spelling on your portfolio. "Renders" should be without an apostrophe, and capitalize your I's.

    Then, when posting 3D models, people will want to see technical info about them, as well: wireframes, polycounts, things like that. Looking at the models you've posted, I would consider them much too high poly for game development, unless you want to work in renders, in which case, show your renders. Texture them, as well, or get someone to texture them and give them credit.

    Hope you don't see this as aggressive or anything bad, I just want to help you improve your chances. Good luck!

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  • Thanks a lot! Still undecided as to which system I'll be using, but this definitely helps me get to grips with Construct better! :)

  • Thanks :) I realize now the problem is not the arm anymore...I'm just not sure how to straighten out the whole structure.

    Here's how it looks so far:

    articulate.com

    EDIT: I tried another test, this time with the arm as one sprite. This does fix all of my problems with the more complex setup, but limits the range quite a lot...Might need to make an executive decision to keep it simpler.

    articulate.com

  • Hi folks,

    I'm new here and I ran through the basic tutorial yesterday and everything makes sense, Construct 2 is a great tool, especially for me, since I have no mind for code whatsoever.

    Today I decided to test out an idea I had and see if it's feasible at all.

    Basically, I want the sprite's forearm to follow the mouse, and the arm to follow the forearm, as a kind of backwards skeleton. What I'm aiming to do is to give the player control on swinging a weapon.

    This is my sprite here:

    <img src="http://i2.photobucket.com/albums/y39/skidesigns/vik_zpsee4b59b0.png" border="0" />

    The arm and the forearm are separate objects.

    And here is how I've set up my Events sheet for the arm motion.

    <img src="http://i2.photobucket.com/albums/y39/skidesigns/Events_zps04d7b8ec.png" border="0" />

    (I've since corrected "forearm is visible" to attach to arm, rather than itself)

    The problem this seems to make is that the upper arm constantly rotates clockwise.

    Any ideas on how to fix the events? Or, if you have an idea of a better way of doing this, I am open to suggestions! Thanks! :)