Sargas I am not sure what you mean by "invert option"
but what I do is create a sprite called Camera and give it the ScrollTo ability.
You can then manually move the Camera sprite in relation to how you drag the mouse (the way you do in your capx) or you can pin it to a player, or you can use lerp or other ways to program it to move by itself.
Because the Camera is a sprite, you can scale the way you move it to get different speeds, or what ever other effect you want.
You can take a look at a test project I have been playing with (Angry Birds type game)... I have the Camera (green square) visible so I can tell where it is and what it is doing.
each level (there are only 2) starts by showing the structure you have to knock down, then pans to the slingshot. You can manually drag the camera around instead (and that cancels the automatic pan). Once you launch a bird, the camera follows the bird unit it stops moving - than pans back to the slingshot.
There is a button on the screen to change the magnification, but usually (in other projects) I use the scroll wheel on the mouse to zoom in or out to where the mouse is pointed to.
You can see it in action here: http://www.rieperts.com/games/birds/
you can get the capx here: (code is very messy because it is experimental, and it requires the Chipmunk Physics plugin) http://www.rieperts.com/games/forum/angry_birds_chipmunk.capx