alextro's Forum Posts

  • So they are end up stacked behind the finish, right? Sure runner can gain speed again by using lerp from 0 to max.

    Done.

    Please download again from previous link, it's updated.

  • Thanks R0J0hound for cover every possibility with it's pros and cons. A* seems fair enough for fixed same distance (grid). I always think there must be other way than using overlapping test. Since JS not my thing, I'd like to see an example that utilizing array like you said.

  • I would like to improve the searching time by implement bidirectional search with dual floodfill.

    Say A is starting point and B is the goal. Both point will flooding their neighbour until they flooded certain point that will act as an intersection, let's call it "C". Then The result is path cost/step to reach C for both that bring us to total cost by sum up them:

    Total_cost = A_cost + B_cost

    Now we just need to traceback from A. However the traces from B need to be converted to cost "how far them from A". We need to write new value from existing b_cost towards the goal.

    Total_cost-B_cost = A_cost

    So now early traces from B got an A_cost in correct order to complete entire node path. That should relatively fast in theory.

    Time to implement the idea.

  • Iolva

    1. It just use standard default features from C2 so no additional plugin were involved.

    2. About 280 events for main gameplay

    3. The manual is not finished yet. I admit it is my weakest point at this stage.

  • Me, a cartoon-ish cat made with vector & raster software framed with 9-patch object that resembled of puzzle stuff.

  • Thank you Iolva really something to me.

  • There is a lot of mechanics involved to create match-3 game, not the simplest game to make in general. First you might to figure out how to make a piece moves in certain direction. Next you are likely facing to dealing with overlapping detection that might not up to what you expect. Then you need to take flood-fill into account to make the matching system works, etc.

    But don't let my story scare you, It just processes that encourage myself to solve the puzzle-making things. I remember when I wanted to create simple puzzle game like Collapse puzzle. Lot of things to considered to make a simple gameplay works, but I managed to build the logic and share it to the forum:

    Most of prototype puzzle I made was built from standard event system that is not relying on specific behavior or plugin. Big big advantage if you understand how expression works that give more control for every aspect in your game.

    There is plugin made by rexrainbow to get you started make match-3 game and it is free:

  • This is what you mean correct?

    bump-stop.capx

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  • I like how brush/line treated just like vector object. Almost gave up on my first try to pick a color but it's there. Other tools & facilities seems so advanced, still very straightforward to create animation right away.

  • Such as this?

  • Not C2 I think, but here's an HTML 5 ACtion-RPG

    http://www.cross-code.com/en/play

    Yes CrossCode definetly good one rpg being develop by indie developer.

  • Q3D as a plugin (not free) to integrate 3D in your game.

  • aaronreed

    I am happy if my effort can make a use for your puzzle game development.

  • Tetriser

    Well it's kinda implemented in my "Candy Can Combo" template. But the logic is simple. You might still remember previous example from my collapse puzzle:

    It use 'peg' to determine rows. So in your case you just need to adapt it to determine columns. Record how many piece for each column at the start of layout. By your example, first peg record value of 3 pieces, second peg record value of 5 pieces and so on.

  • Lordshiva1948

    Nice word from you Sir, I feel honored.