Overall, match-3 games consist of several different phase with different or combined mechanics working. See my explanation here: how-do-i-create-a-candy-crush-game_t170791?&hilit=match
It took me more than 3 months to make everything work altogether yet maintaining updates for the template until now.
So I sell it in Scirra store >> https://www.scirra.com/store/royalty-fr ... combo-1663
I already share match detection mechanic only : https://www.dropbox.com/s/fw5yl7lis041f ... .capx?dl=0 that g
Say hell-o to bullet: https://www.dropbox.com/s/9857nngxve9u0 ... .capx?dl=0
My attempt : https://www.dropbox.com/s/0fd7c4yfwzqc5 ... .capx?dl=0
It just 2 separate events, first event consist of 2 conditions, second event consist of 3 conditions
Do a thing like this for example:
Oops you don't need stop loop.
What so hard about it, you can execute that using trigger once within loop for. Add sub event or separate event. Once box amount reached the last loop index, pick random box then destroy it.
I recommend Fireworks. The software able to handle raster & vector manipulation and also provide simple animation editor. Good enough for me for it's capability.
Then just go with current development. It is hard not to see competitors having games close to each other especially in Google Play. There are games came with same gameplay and same graphics published by different developers.
Alternatively deploy your game into different platform.
dylestorm
Nice to have you tried the game. Hope you got some fun solving the puzzle.
I have no idea when the beam gates no longer functioning then I realized the infiltrate unit. I was hoping the gates is activated again in next wave but my hope wash away.
Good experience, please make the turret bullets bigger!
Develop games in your browser. Powerful, performant & highly capable.
You might change some graphic elements in the game so it won't looks too identical to other existing game.
I love plain C2 and how users push the limitation further to show something beyond.
Thanks for the kind words jogosgratispro !
use lerp and remove scroll To behavior. Add 2 variable to register mouse click position like clickX & clickY.
Set scroll:
for x > lerp(scrollX, clickX, 0.1)
for y > lerp(scrollY, clickY, 0.1)
From what I see the motion is like moving along and sometimes they merge. Probably the speed affected by it's own mass size. That is more physics to me and meta ball render looks alike.