Put this in a condition once all object generated-> System: Save game to slot "you_name_it"
If you want to exclude object from save list just add behavior NoSave. Load object would be straight by using Load game command.
Not in English but cover quiz with random question and score summary:
dropbox.com/s/eqfhubcadpfqv18/soal_random.capx
Neat. Lots of variation. Sometimes elongates, sometimes spreading, sometimes bulking. Good job!
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Please bump topic if necessary or after 24 hours rule is preferred. You should explain that answer need to be dragged into box.
Use else to efficiently check condition that not met.
Here a fix : dropbox.com/s/ymz2xfkaw3y5bna/sine_fix.c3p
Just 3 buttons fixed, I leave the rest to you.
Remove wait action and everthing is good.
It really simple but needs to put in correct order: dropbox.com/s/uvyb3p2y8xm3qei/append_loop.capx
dropbox.com/s/glhoiswi4vc4r6z/auto_missile.capx
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How does the box will go back to it's origin? By taking step back of it's own? Or just suddenly warp back?
Drag 'n drop game isn't it?
dropbox.com/s/ojqywuiu44wsk3z/pindahkan_dragdrop.capx
Ah yes the operator got exchanged. Since you didn't specify array value I just make quick sample for one object:
dropbox.com/s/8dyrnro9fofrsta/summon_by_data.c3p
+ System: Array.At(0,0) ≥ time
+ System: Trigger once
-> System: Create object Sprite on layer 0 at (Array.At(1,0), Array.At(2,0)), create hierarchy: False, template: ""
Collapsing menu: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
Revolving menu doesn't make sense if the game using mouse/touch. It will be different story if in your game menu using key/button to navigate.
It's okay really to started again even if the world seems to fall apart. Build your faith make a path. Continue dreaming and keep back to deliver your game. What is better than finishing what we've settled in first place?
Slope slides: dropbox.com/s/q87b0e5l28o518x/swing_proto.capx