What behavior do you use for the character?
In my project it works without for each. Maybe depends on the context where event being put.
Create a family first then do as showed in picture:
Ah yes recently I created puzzle blast match game: construct.net/en/free-online-games/tow-blocks-47253/play
Calling all puzzle lover to destroy these 'Tow Blocks' on available devices:
construct.net/en/free-online-games/tow-blocks-47253/play
But they are all just blocks! Probably yet the looks sometimes can tricked you. The truth is: They are fierce little block whenever they see gaps between them they will towing rush to the edge.
So give your space to poke 'em them.
See an example for basic runner: dropbox.com/s/kvd7xhj1qdjrm6b/put_cactus.capx
It's matter of set interval using every 'x' seconds condition or timer. An example: dropbox.com/s/9857nngxve9u0mz/bullet_hell_pattern.capx
Construct is where you put assets and program your game mechanics. Game design is a concept & ideas in your mind or document.
Develop games in your browser. Powerful, performant & highly capable.
Look at the topic: construct.net/en/forum/construct-3/your-construct-creations-9/really-animate-tiledbg-174274
Give them a push: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
Similar behavior can be achieved (Airscape mechanic like) using events: dropbox.com/s/j6himb7z54wz4sc/putari_planet_gravzone.capx
Grid pathfinding example: dropbox.com/s/ibrle5bdb4rhmfy/path_touch.capx
Hi, you can utilized physics and give it an impulse: dropbox.com/s/a1yzmyusayn2omi/fling_physics_impulse.capx
Compare angle to detect which side a moving object entering by: dropbox.com/s/6joihvooo114gy0/enter_left.capx
Isometric formula relatively simple. Look at following example from other user: dropbox.com/s/yql38uaj0mjss4n/iso_tile_map_example_rev.capx