alexgold87's Forum Posts

  • Ok, I tried to apply:

    1. Physics and Solid - for one moving object.

    2. Solid for other objects.

    But when moving object collisions with solid object it's just fly through.

    For my idea I need 20 non-moving objects and 1 moving, so I want to apply physics to only one object. How can I set other objects to detect collisions with them?

  • But how can I use Physics behavior if it so slow on any device? It's impossible to create a good game with 2 or 3 physical objects only. Seriously, I am confused and no more sure that software is so awesome..

  • Ok, I got the idea, thanks. Any suggestions - what can I use instead on Physics in this case? Can Platform imitates real physics?

  • Problem for me that red box is moving very slow. How can I increase it's speed?

  • There are two links:

    http://terademix.com - with WebGL

    http://terademix.com/2/ - without WebGL

    Both are very slow on my iPad, and only WebGL version slow on my laptop. But it works fine without WebGL on laptop.

    If I use less than 10 objects and 21 event in total and already got slow bugs how can I continue creating game? May be it depends which version I use - free or paid. Currently I am using free version of Construct 2.

  • There is my capx file:

    http://terademix.com/game_v_0.5.capx

    I checked it again on my iPad. When I turn on WebGL everything is like a slow motion.

  • Hello,

    How to play animation in reverse? I know that I can duplicate an object and to set all frames in different order. Just want to know is there any function to do it with some action or event.

    Thank you!

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  • Thank you, that was helpful!

  • Hello,

    I have a question. What is better - to put all objects on layer or put only big objects and required small pieces spawn and pin?

    For example: I have a car. Is it better to put "wheel" object on layer or spawn it and pin?

    Thank you :)

  • Hello,

    When I turn on WebGL support in project properties during game play I see 29-30 fps and all objects like a slow-motion. But when I turn off WebGL I see 60 fps and game is running without a slow motion.

    I use latest Google Chrome browser, updated graphic drivers, not so old graphic card (Radeon HD4270). In my project I have only 5 objects with Physics behavior.

    Can somebody explain why I get these results? Which result is real - 30 fps or 60 fps?

  • Yes, you are right! When I added new layer I didn't change events and red object spawned at layer #0 which is background. Thank you!

  • Hello,

    I got a simple, but serious for me trouble. When I started to create game I used only one layer. Now it's a time to put a background image. I created new layer at bottom. So after this I got next problem:

    <img src="http://i42.tinypic.com/513orp.png" border="0" />

    Before red square was on top of green object. After adding new layer it looks like this. I tried to use Z-Order: Move on Top for red object, but no any results.

    After this I added new action for green object Z-Order: Move to Bottom. Still no result.

    Polygon collisions are correct, so red square should be on black line in the middle on green object.

    Can somebody help in this situation?

  • Yeap, thanks, I modified elasticity and got required result :)

  • I used it, but I need more bounce effect. I mean to increase bounce distance.

  • Hi folks! I've just used search to find some solution, but all examples are not what exactly what I am looking for. There is a picture:

    <img src="http://rumorapps.com/bounce.png" border="0" />

    Any ideas hot to create action like this?