AlexFili's Forum Posts

  • Okay I put together a little example of what I was talking about.

    mediafire.com

    This of course doesn't solve the problem of having it turn around a particular point. One way I can think of getting around it is having one object on the ground and the other object in the air at a specific distance away, so you would rotate the object in the air, rather than the entire object itself.

  • What I think you need are objects on the end of the belt, when the blue object hits those then you would get the blue object to rotate.

    My advice code wise would be to do this:

    • If object is colliding with Turning Point

    -- Stop object

    -- Rotate object by 2 degrees

    -- Once object is at the right angle, let it carry on moving again

  • Ok just uploaded a game. Looks like it's all fixed. Thanks again. "Please wait for a moderator to approve this game! Shouldn't take more than a few hours, check back soon."

    Not sure if this is intentional but it says I can't submit to Scirra Arcade unless I download the latest release (even though it's an optional beta release).

  • Seems like the submissions still get excepted, the only problem that the "successful upload" page doesn't appear. Best of luck.

  • Thank you

  • Tried to upload my game a few times and kept getting the following page, both on Opera and Firefox.

    <img src="http://s3.amazonaws.com/data.tumblr.com/tumblr_m01r0dsHek1qjvatjo1_1280.png" border="0" />

    Game was 28kb, image file was PNG in the correct size.

  • It would be great if there was a halfway point between testing the game on your own computer and putting it officially on the Scirra Arcade. A section called Demo/Prototype might be useful for people who don't want their product judged as a full game, but still want other people to test it and give comments and feedback.

  • Excellent

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  • I released Block Mover 3 but everyone keeps playing Block Mover 2 and Block Mover. Is there a way to delete or hide BM1 and BM2 so that people can play the updated version instead of the old ones?

  • Sorry! :)

  • Yann, yes. That's exactly what I think too.

    You know how when you choose to spawn an object, and it gives you a choice of possible objects? It could be like that.

  • Hi.

    Just a suggestion here, it would be great if you could swap objects within code a bit more easily. At the moment if I want to replace an event for Man1, I have to basically create a new event for Man2. It would be great if I could just drag Man2's icon onto where it says Man1 in the code and it would replace it (That used to happen in a similar game editor called The Games Factory/Multimedia Fusion).

    Maybe you could do a kind of basic check to make sure the objects are of the same type, so that they would both contain the exact same choices?

    Thank you.

  • Most of my flash games are between 5-20 minutes average play.

    Then we have Minecraft and Project Zomboid which are sandboxy and last a long time.

    I'd say quality is better than quantity!

  • I'm getting a bug where the browser scrolls when up, down or space is touched.

  • Thanks for the feedback. I'll try and work harder at making it touch compatible in the future. Also randomising the map might be a better solution. I'll try both.