AlexandrTheGreat's Forum Posts

  • Yann: Ah! Thank you so much! It probably would've taken me ages to figure out that I had put Scroll To behaviour on the menu by accident. That is fantastic, you have no idea how happy that makes me. I had made a number of similar changes to my project after linking it here, but I shall go through and see what else is changed from your version.

    I doubt I'll ever forget this "lesson" now that it's solved.

  • Thanks for the tutorial link. It makes a lot of sense, so I shall add it into my good habits. It detects the collision much better.

    After fiddling with the program a bit, I noticed a peculiar phenomenon. The Scroll To only seems to work if Unbound Scrolling is Yes. If set to No, it doesn't scroll at all. I'm also wondering if it has something to do with the Custom Movement. Perhaps the Scroll To behaviour is set at 32, but since mine is moving at 64, it's not playing nicely.

    Edit: I tried setting the Actions; Scroll to Object, and Scroll to X/Y hoping the same functions to make the grid movement work would work on the Scrolling too. No luck. It also doesn't matter whether the Scroll To behaviour is added to the invisible player sprite, or the animation: it behaves the same with the slow scrolling.

  • : Thanks for the tip! Can you explain why it works better? It would help me understand the reason, but if it's just one of those "it just works better" that's fine too.

    : That works fine for me. Great work! I don't suppose you happen to know of a way to turn 8-Direction Movement into Grid style? It's so much simpler than the custom movement events. If not, I'll fiddle around with it later.

  • Thanks a ton. Any help is greatly appreciated.

  • Lordshiva1948

    I've attached what is currently happening. I've made the "invisible sprite" visible and blue, but translucent to monitor how it's interacting with the animation.

    Most of the events at this point are related to the Custom Grid Movement. It's a 64x64 grid, yet the Scroll To feature is only seems to be moving at 32 pixels.

    Scirra: I really wish you'd add a Grid Movement option.

  • : I added the invisible sprite as recommended, and changed around the events. However, the Scroll To behaviour is still scrolling at a slower rate than movement.

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  • Sadly no. I've not yet used them in Construct 2.

  • Hello,

    The game I'm working on has "random encounters" with monsters/animals/whatever, similar to a Final Fantasy style, where it transitions from the world view to the battle screen. I'm wondering how to go about setting up different monsters for the player to battle, and what is the simplest way to achieve a pool of monsters to pick from?

    Would be build each monster from scratch in Construct 2 the easiest way, or is there some way to use something like Excel for the program to pull the stats from for each monster? I would find it immensely easier to fill in a spreadsheet of various monsters and their stats, rather than code each one individually.

    Any other ideas or suggestions are welcome. I'm obviously still learning (and eager) and will try out all version suggested to better understand the capabilities of Construct 2. My only request is that if you have a suggestion/idea, include enough information for me to at least add one monster through your method. IE: If a particular event function is required to work, it'd be nice to point it out for me.

    I had a look at the "How Do I..." FAQ but didn't find anything related to my question (I expected it to be under RPG section). If I did miss solutions already dealt with, please just include a link to the relevant post.

    Thanks for all your help!

  • I did not. I was just using the Sprite itself, without the invisible portion. Would creating the invisible sprite and Pin fix the issue?

  • Hello,

    I've been working on a game that required custom movement (not sure if this is relevant or not), grid style with smooth sprite animation. All that part works fine, but upon adding the Scroll To behaviour to the Hero Sprite, it doesn't seem to function properly. As my character walks off, the Scroll To function slowly follows the direction the keys are pushed but stops when the keys are released. It seems to mimic the Sprite movement, but at a slower pace allowing the Hero to vanish off the edge of the screen.

    Since Scroll To doesn't have much in the way of properties to fiddle with, I'm curious how to get it to stay centered on the Hero. Any help would be wonderful.

  • Thanks for the demo, however I think OP (and what I was looking for) was P to act as a toggle for Pause.

  • I'm also curious about this. I fiddled with it a bit, trying different things but none of them worked.

    Edit: I think what is happening, is that the program is recognizing "P" (or whatever button you use) being pushed constantly, so you only "see" the last step. I'm still at a loss on how to delay the recognition long enough to halt the cycle, that or make it so it only recognizes a button push once. I tried "System > Trigger once while true" to no avail. I'll give "System > Every X seconds" a go and see what happens.

    Edit2: No luck.

  • Hello, I'm wondering about the legal side of creating games using Construct 2. At purchasing, it stated that if you made $5000 or more, you need to upgrade to the Corporate license. However, I'm curious if there is any prevention of theft, or if Scirra has rights to all games created using their engine? What about trademarks, copyright, etc.?

    Thanks for any help and time spent on this topic. I'm very curious to know what I'm getting into.

  • I don't suppose you'd write out the steps to achieve the end result?

    Edit: Nevermind, I'm figuring most of it out. :)

  • Thanks for the reply! It works smoothly. I notice that you created your own movement, not using the 8-Directional Movement. I'll have to pick through it a bit more tomorrow to decipher all the pieces.

    I really appreciate the help!