Hello all,
I reached the point where I seriously need to start considering non-interactive backgrounds in my current project and I was wondering what would be the "right" way of doing nice looking multi-layered backgrounds in C2.
Now, I've read quite a good deal of posts in the forums and from that I take away the following points:
1) having huge images saved as backgrounds is not advisable, as this takes considerable computing resources (specially in mobile)...and it's really a brute-forcey way to go around.
2) Full tilemap implementation is not available (it is implemented through sprites in 3rd party plugins though). The official tiled background object in C2 just allows you to define 1 tile and repeat it according to the size of the object.
3) People usually point towards the way Rayman Origin builds its backgrounds. That is, repeating a lot of 'prop' sprites like trees and rocks and using size, color and other transformations to introduce variety
So 3 seems the best way to go. Is there anyone who successfully implemented this method? If so I would like to ask him the following questions:
a) Performance-wise, how heavy is it on PC and mobiles? Any disadvantage
b) What special advantages does this method have? For example, if they are all sprites, can you animate some of them for added impact?
c) Tips and Tricks for doing it right, limitations from C2, etc.
Also, if anyone can also post their own success stories with this or other background methods (for example 3rd party or dynamically generated maybe) it would be extra nice :)
Cheers and thanks in advance